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個人Points:84043   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:23:43


各位玩家:
- q, P4 s& l+ Z' S) o* t0 G伺服器將會在 2019-05-14 (上午11:00~13:00  ) 進行例行維護,在該段時間將會進行停機維修。
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變更項目 :
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& U% W. L1 i9 R8 I) g  x& A2 `! g- 取消上週的測試項目 : 取消戰鬥技能可直點向目標按右鍵。; N: [# h6 A% i9 k, \! [
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- 點擊移動時會額外檢查路線的位置能否移動. 降低轉圈問題。
+ A9 o8 J. S' \% ]   (暫時未知這個改動會否造成額外不良影響,如有相關的意見體驗也歡迎與我們聯絡)
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- BattleLog / ChatLog 的時間 (時:分:秒) 跟隨伺服器時間3 P4 E0 F3 ^* A! b7 C' R" f6 Y
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- 優化縮短 登入、登出 的載入時間.
* r" l8 x9 K2 g$ p0 l   (如果因為新版本而遇上登入困難,請向我們聯絡以便跟進。)  t: R% K6 H$ C( {/ L; A

* P: V' h' i: F- 登出 的再次登入的冷卻時間內按下登入會顯示提示訊息。6 c6 r; [; V2 Y
  (避免用戶認為按下登入後無反應)
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- 受到物理攻擊傷害時 同步顯示受傷害的數值。 (取消緩存後才顯示的機制)( i. W# n2 c+ X4 U* S
   (部分玩家反映受攻擊時顯示攻擊數值有輕微延遲 , 由於物理攻擊傷害的數值顯示並非在相同時段顯示, 可能會因為電腦較慢而顯示較慢。)  b; t9 Q, g, v
   [原版]  接收受攻擊訊號  ->   顯示受攻擊的訊息 、受攻擊的傷害值緩存  ->  每 0.2秒 刷新已緩存數值  [顯示傷害數值  / 更新血條].   A$ I6 D  k) T" h, c( ^, a3 T
   [新版]  接收受攻擊訊號  -> 顯示受攻擊的訊息、受攻擊的傷害值緩存、顯示傷害數值  -> 每 0.2秒 刷新已緩存數值 [更新血條]. ; b5 ]- r5 u, h
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    * 更新血條 維持緩存後才刷新的模式 , 避免改動後有不良副作用.
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Dear Players,
6 }7 P7 c! J& g( b2 @3 Vmaintenance works will be carried out at 11:00~13:00  on 2019-05-14 Service will not be available during that period of time.
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Changes : % }; Z+ m7 t: Q( N# b" `1 n% v1 J
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- Cancel the last week trial object : Allow Right on the target to execute the <Combat Skills>
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- r8 d0 P2 L$ E- \& x- Click the Move character will double check the walking route. ( Adjust the running circle problem).
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- BattleLog / ChatLog  in Client will used the Server Time. 1 @6 I  `* [" R1 ~

5 |7 Z, N8 s7 M% W; O+ `: i! w- Adjust the Startup , Login and Logout loading time.
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- Re-Login in Freeze time will show the Message hint .
; h, F) k7 n0 s- E5 K   ( Tell the user know in freeze time, is not no response. )
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- Damage Value of physical attack is displayed synchronously on damage signal received. ( non buffer for displayed )
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個人Points:84043   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:38:36


我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的 <放寬點擊次數> 時修復了變了 100% 發動率 , 5 u5 B! w: m- a, o0 t
在必要時我們會計劃為  究風 使用時 保留採納 <不放寬的點擊次數> 或是 <額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>.
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我們不建議任何玩家抱著 是 100% 發動成功的心態去配裝備.
% F0 |, w3 L! m我們也會繼續觀察  <放寬點擊次數>  帶來的 優點、缺點 而作出調整。1 J9 u) S& I& }

Comment

戰神阿瑞斯  希望觀察後的結論是好的,不然戰士真的要吃土了  !detail! Reply Post on 2019-5-16 16:06
s100900  或是 戰士滅亡之路  !detail! Reply Post on 2019-5-14 11:41
juliushui  細草,我同會員都有些少睇唔明 是否中間有些地方筆誤?  !detail! Reply Post on 2019-5-14 10:56
uk6330  english plz  !detail! Reply Post on 2019-5-14 00:52
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 00:52:33


細草 posted on 2019-5-14 00:38 8 Q! e: i% [- Z! _/ y
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 , 5 T% m; I* N) N% r8 E
在必要時我們 ...

, O1 U6 q9 z( h9 ?9 I! Senglish plz
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個人Points:84043   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 01:00:01


We have already received about the problem of double extreme wind , and we also know that the previous low hit (success) rate was fixed in the last week's <Relaxed Permissible  Clicks> and changed 100% success hit rate.7 d7 V; ^8 C, H  L6 v6 \( L
When necessary, we will plan to use the <Return old Permissible  Clicks> or <Additional 50% successful launch extreme wind> or < fix the double extreme wind limit>.
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We don't recommend any players to made a equip is think that is 100% success hit rate of Extreme Wind.7 ^* p5 n& V! q- K/ d
We will also continue to observe the advantages and disadvantages of  <Relaxed Permissible  Clicks>  to make adjustments.

Comment

uk6330  What's wrong with Double Extreme Wind? I'm not sure that the inspection last week turned out to be 100% successful. Double Extreme Wind, not just a single Extreme Wind, depends on an individual'  !detail! Reply Post on 2019-5-14 11:26
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個人Points:304   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 10:56:40


細草 發表於 2019-5-14 00:38 . m5 ^" S  d% |- u  h- p; `9 ]
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 , 1 M" S4 T) X: ~. J. h0 k
在必要時我們 ...

& @' t2 J/ Q- C- Q細草,我同會員都有些少睇唔明" N  Y, B: r( u- I8 U7 e/ T0 J7 c1 s
是否中間有些地方筆誤?( w; o+ c( l3 a) A* T
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:26:52


Last edited by uk6330 on 2019-5-14 11:31 \n\n
細草 posted on 2019-5-14 01:00
4 p& @) n6 q1 [We have already received about the problem of double extreme wind , and we also know that the previo ...

/ I3 [& I5 E, @. ?' Z! t3 {What's wrong with Double Extreme Wind?
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I'm not sure that the inspection last week turned out to be 100% successful.
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Double Extreme Wind, not just a single Extreme Wind, depends on an individual's ability to manipulate, regardless of their success rate.
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1 x+ W' q+ k1 u5 t4 {3 eThese days, users' equipment has been improved on average, so it's not easy to kill without using Double Extreme Wind.
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, o6 Z8 @8 _; m3 HMoreover, there are far more deaths in Double Extreme Skill of Archers and Thieves than warriors killing enemies with Double Extreme Wind.. F, U1 H! R/ q0 A

3 u% U0 d1 P$ C: GIf you're going to restrict Double Extreme Wind, limit not only warriors, but all archers and thieves.
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2 ?2 {( g9 z6 Z; }1 Q0 m- {$ d<Relaxed Permissible Clicks> Patch is a patch that has benefited not only the warrior but also all other jobs.; k$ Y: v/ U5 I1 u

& Q# W# R) p  u- o- ~' u5 CWhy only warriors? If you need action, restore the Relaxed Permissible Clicks patch.
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It is nonsense to restrict Double Extreme Wind.3 g6 @5 ]$ _- i

3 f7 ^3 Z' f1 M  OExtreme Wind is the flower of warriors. If you adjust like that, there is no reason to be a warrior.
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The more I look at this server, the more I only care about archer and thief long distance jobs and I seem to hate other jobs. , c3 U5 H" F8 T6 L/ F
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個人Points:766   Rank: 4  高級會員

文章日期:2019-5-14 11:41:10


細草 發表於 2019-5-14 00:38 % s5 \7 B" Q" \: Z" x' l
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
* D) E8 f8 ~+ Z% Q9 F& I在必要時我們 ...
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<額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>
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戰士滅亡之路( c" t6 V: ~( Y
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個人Points:187   Rank: 2  註冊會員

文章日期:2019-5-14 11:44:39


这几天练级盗贼正常使用
0 ^( m% k( O/ K9 G9 R. N冰暴都会跳出攻击超过许可
4 p1 c- F; P  L8 _: r; O这个能否调整一下
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:55:28


Warrior comrades, please wake up!
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個人Points:84043   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 12:35:23


hhh235249 發表於 2019-5-14 11:44 % H: ~7 D: J; x1 r+ ~9 n3 [8 H0 j
这几天练级盗贼正常使用/ R; d& H; J) Q, K  }* S) K& ~5 O
冰暴都会跳出攻击超过许 ...

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很抱歉不能移除該訊息,由於有玩家認為按下後無法實時攻擊是 'LAG' 的一種,但這是因為使用連點頻繁點擊,
$ G$ M7 e5 X3 t0 E: f伺服器拒絕超出頻密度的攻擊,所以我們決定加入相關顯示,
& A6 w/ {5 A8 d2 w這代表你的點擊是傳送成功,只是因為連點速度超出接受範圍而不生效。. r5 ?( h9 K/ g) ~7 e6 |; I
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