守護石設定 | Config of Nation Stone
}8 S( M$ v: A% W: s' e0 n
# [9 F0 Y' `8 l7 k4 ]- w5 I2 C6 `4 v. A# j. D ^6 K9 D3 n
[中文名] | [英文名] | HP | 物防 Physical Defensive | 魔防 Magic Defensive | 最終守護石 | Final Guard Stone | 9999999 | 50% | 90% | 守護石 | Guard Stone | 9999999 | 50% | 80% | 城門 | Castle Gate | 9999999 | 50% | 80% | 9 R" _# a" e. Q: `0 v. N7 R
: E& r4 m# i: p+ v9 b8 y4 A0 ?0 J
# B3 a; [* I: H+ ^1 {' b a% K ; B$ o: p% P# {3 j+ R+ |. P
- |* U, b* R# @9 s9 C" Y) @; n傭兵立場設定 | Config of Mercenary stance
: G" R3 w) O* g, S
3 ]. S) s3 u1 e# q! b伊斯不再局限選擇的隊伍立場,無視原註當戰場統一需結盟弱者討伐的設定。) W$ C/ Y$ ^1 A' q7 W
Yllse is no longer to limits they choice of Mercenary team , Ignoring the original note when the All WarField is onwer by one nation is needs to a weaker crusade.3 z+ S, N: s: q* Z; r
1 W: N) X# A# a) v X) |/ ]
1 e8 `: n! _9 l" O* m 6 c3 w& G. I9 `1 J" d0 w' Y
' z- _% q; k3 P
) [+ ?3 u% e/ N
高階國戰部隊屬性附加 | Rare Bonus for Squad ; ]& U' y/ W$ x6 `, M1 M0 E" {
7 t, X1 d1 A# r- e( O3 }' Y! a. u在國戰開始前國戰隊伍會隨機抽取 3 項隨機屬性,玩家只要加入該隊伍,
0 v/ M. y: i$ i' H+ g- g! _+ x/ o在進入戰場後將會取得該屬性的附加戰鬥力。
Z4 ]( o+ p4 I4 W0 b9 @
6 K' _6 h& z% q* dWhen Preparation of Squad , the system will provide three Rare effect for each Squad.
0 R: h7 K) t9 V- O! s' e1 J6 \+ W% XAll squad is re-random on each nation war, the Squad Rare is needed join the Squad before the war .2 }1 D* w1 y) S: r) x/ y
When you success to join the Squad , enter the war area will enable that rare effect.: u+ x' A9 c2 a1 b: [8 B
: W2 T# R1 U$ V) K
English Name | 中文名稱 | Force | 物品傷害力 | Distant | 長距離攻擊增加 | Hardest | AC 數值 | Smart | 物理性攻擊的回避率 | Magic Vigor | 巫師系傷害力 | Nature Vigor | 祭司系傷害力 | Critical | Critical 傷害力機率 | Evasion | 攻擊魔法迴避率 | 2 r$ ]2 w( B0 @
* }+ c. s+ n# l* r! \8 {1 \( t+ m
$ A" l y5 Q$ `! `& g) O
* z' @! q9 L1 k; A高階國戰部隊屬性級別運算 | Rare Grade Level for Squad
" q' q) d" ^* F0 v, y+ |
$ }) M6 C+ \, k( c/ L國戰附加的屬性級別依照部隊的參加人數、部隊在戰場人數. (不加入隊伍而參戰是無法取得部隊加成)1 O+ W3 v% x% e; c j( O
The Grade of Squad Rare is considered the amount of Squad party member on the Nation WarField.
8 H1 U8 E9 W6 E(Without Squad Join is not enable Squad Rare effect.)* D& b- }5 w, U& c' {
$ M; |4 T- M$ Z. _ x
& h1 l$ q$ G6 L, F! L防禦國 Defencer : 8 L6 ~" m9 P5 k8 g: A! N: q" l% \
- Grade 1 = 1 ~ 4
- Grade 2 = 5 ~ 10
- Grade 3 = 11 ~ 15
- Grade 4 = 16 ~ 20
- Grade 5 = 21~. W0 n% k3 h2 V3 ~& p
! Y) d/ U& U2 Q' e7 O. ^2 O
+ j/ `5 B. S. Q/ v, B$ N攻擊國 Attacker :
# o+ Q. x, v4 J, n7 _- k4 ]- Grade 2 = 1 ~ 4
- Grade 4 = 5 ~ 10
- Grade 6 = 11 ~ 15
- Grade 8 = 16 ~ 20
- Grade 10 = 21~
* |6 u4 x2 t& `3 }6 i 4 O0 ^* }* {8 x
- `5 {( Y* Y2 E/ N* 當三大國戰場擁有權被統一,攻擊部隊附加的 Grade Lv 強行提升至 Grade 15.# v2 _; Q2 }2 o/ \: p, H1 m
When Possession of Three Nation WarField have been Unite , The attacker has force the Squad Rare Grade to G15.
* T; E9 D4 F, e0 i7 x* 附加的屬性效果會佔用特武的 Grade , 建議參加時選擇一些自己沒有的屬性。
7 O# J L3 h$ {, Z/ `" b9 X Squad Rare is counter in Rare Grade , Suggested to choose the Squad Team is without that rare of your equip.
3 l2 y9 N8 e& o$ b
; F3 S" G: G/ V& C# T; K* u: ?3 M* ]
/ q3 Q0 A T# J8 ~# ~- X
. c+ o$ Y5 Z, L7 Q
9 b1 g& {2 O7 M) q* z+ C高階國戰戰場結算公式 | New Advanced Nation War Result 2 h( ]2 }( q9 `8 `; R8 e
4 l% q* s) P% }& B5 F# K% `/ J. ?貢獻值取得方法 Get Contribution0 d- t: n) O+ D" m, n
- 殺敵 Kill Enemy +1
- 復活友軍 Resurrection allies : Contribution +1
- 破門 / 破石 Break the Gate / Stone : Contribution +5 (週邊成員 Contribution : +3)
- Max = 40* c4 h7 i; V3 C$ k$ ^- X; V- ]
- V8 h* q `- l2 W
; p% v/ H" G- }
戰勝 | Victory
+ K5 @ T+ n$ g; z# c+ o" R- Fame : 30 + ( 貢獻值 Contribution X 3 )
- EXP : 殺敵數、指揮官、部隊長6 L; ?* h2 S/ c8 @. K6 F! O+ m
) @* c. f8 {6 u" i0 n/ U* g& _3 M; d" ?: S, U- x+ z
' c; ^) ]. d7 C
戰敗 | Defeated
5 O; b) ]( I9 t: `& {* g C- Fame : 10 + ( 貢獻值 Contribution)
- EXP : (殺敵數、指揮官、部隊長 ) / 2
- |: x3 z; m% y1 S S+ q* A# ^1 u7 U% u" m1 h- N9 x
" L. B) Z% H0 V項目即時獎勵 (週邊成員) | Reward
5 i- b$ k0 P0 M q# K) l- 城門 Gate : 10 Fame
- 守護石 Stone : 15 Fame
- 最終守護石 Final Stone : 40 Fame
# Y6 G4 c+ z. x3 e9 w # n0 u3 c' w( h' g* o
) K) `% P- c: C) E
* 成為 指揮官、部隊長 有額外較高 EXP 增加。& z) v5 f0 [; `
1 {3 ~3 g# N5 i& Y4 b
) u* a" d$ d. d( T- ~
6 J# N6 Q% Y2 Z
7 F% a5 `' S( }% {- Z' ]; G高階雪原戰場結算公式 | New Advanced Snow War Result : x2 k: [3 f( ^' X; Q4 l1 q9 d2 ^& n
* m" q$ y! t$ u. q `4 A3 w. {- P% ~! d貢獻值取得方法 Get Contribution
" S& N' u h9 P) J- 殺敵 Kill Enemy : Contribution +1
- 復活友軍 Resurrection allies : Contribution +1
- 破門 / 破石 Break the Gate / Stone : Contribution +5 (週邊成員 Contribution : +3)
- Max Contribution = 40! S5 x3 A( ~8 e. V; m: U# m
& V# x' p/ w9 f/ b
+ F6 K( k, y h: ]戰勝 | Victory % G3 F: F" F6 M& m, ~1 a
- Fame : 30 + ( Contribution X 3 )
- EXP : 500W + (Contribution X 200W) ; Max 2000W。
3 [. q& \( W# Z; L
' ], K' v1 A" j7 Y7 G$ o, [4 `# p, E$ u6 q+ j; o2 @
和局 | Draw ( 沒有一方能擊破最終石 )6 ` x, v) p0 p% c- J0 r
- Fame : 20 + ( Contribution X 2 )
- EXP : 400W + (Contribution X 100W) ; Max 2000W。
6 T* R5 ~6 {! L0 n/ e% N
, n' W/ K" \* A) Z1 w
% V8 k$ U, x& s' R0 [戰敗 | Defeated
. S1 X2 b5 F+ B) v. G: T- Fame : 10 + ( Contribution X 2 )
- EXP : 300W + (Contribution X 70W ) ; Max 2000W。
" `% x6 g o8 k2 N5 s : H @8 P8 X( u9 }) O
: ~/ n" h2 S# @! P! a m( \! X/ p4 a
項目即時獎勵 (週邊成員) | Reward
* W3 X. j* `' o' B, |. G- 城門 Gate : 10 Fame
- 守護石 Stone : 15 Fame
- 最終守護石 Final Stone : 40 Fame' T7 X' w6 L/ f7 f% o0 H
. M, I# k' ^( [1 V0 L# w( ~0 Z& s+ n$ ?9 u
2 s' T9 I! P* A/ k4 }$ b7 G& h- U. A) u6 z7 \
- R3 j. F7 N& N/ f: G- Q1 Z n. s: c2 t) W" @: B* s
秘密地區位置 | Secret Area
' r; d6 J& I3 s) ^$ ]# C( r, T
: j/ M# F% }/ x1 F, C6 E" Z
- 斷魂山戰場 Mountain Warfield (76,156)
- 烽火平原戰場 Pairie Warfield (372.519) (521.388)
- 白骨島戰場 Island Warfield (126,234)
- 雪原戰場 Snow Warfield (260,190) ( 需 Contribution 10以上 )* h, Z7 A: }( [+ P5 U& i
|