守護石設定 | Config of Nation Stone
4 K) M9 r7 b# c" l% |* V" s4 _8 J
" S# B" \. P& A7 i# H8 Y4 `) \ _ j8 q5 z! L
[中文名] | [英文名] | HP | 物防 Physical Defensive | 魔防 Magic Defensive | 最終守護石 | Final Guard Stone | 9999999 | 50% | 90% | 守護石 | Guard Stone | 9999999 | 50% | 80% | 城門 | Castle Gate | 9999999 | 50% | 80% |
3 z9 K! L N5 n& L3 P% I" S% x6 W; F5 V( h& z0 d7 }
7 B# _& R+ B) B( z1 G" H4 t N
2 u# Q) ` l" @" t6 J' {; ~
5 A- {9 [6 |+ C+ \" K$ S傭兵立場設定 | Config of Mercenary stance " X. \4 Q9 j1 A0 N$ X( @
% I) f; o5 M3 [$ O
伊斯不再局限選擇的隊伍立場,無視原註當戰場統一需結盟弱者討伐的設定。
" m* i- z+ X& D9 aYllse is no longer to limits they choice of Mercenary team , Ignoring the original note when the All WarField is onwer by one nation is needs to a weaker crusade., ~. f0 a" G* o
& P# N; Y6 J( f6 M* A" o2 J1 t( }
, d" v2 i+ R3 `1 k " Y# b+ N$ Y9 H e2 ]
& H/ n* T* B0 |. B$ c
+ {" h* n6 X, ~. R高階國戰部隊屬性附加 | Rare Bonus for Squad
0 K& S0 R8 x4 p2 {8 B m: r( q z9 ^
( C0 H' A! Q& @8 | P( {) d在國戰開始前國戰隊伍會隨機抽取 3 項隨機屬性,玩家只要加入該隊伍,
; Y4 D3 f, W7 j& B4 G/ }) x! J3 P6 W在進入戰場後將會取得該屬性的附加戰鬥力。
! U3 h; Q/ M$ ^% Y' ^! X5 \& W( c* s& S9 f w) V$ @# G
When Preparation of Squad , the system will provide three Rare effect for each Squad.6 |6 a" E3 B( \( u+ V9 X) t5 d
All squad is re-random on each nation war, the Squad Rare is needed join the Squad before the war .
. R# B6 C9 _! a. j6 r; {' r @6 ZWhen you success to join the Squad , enter the war area will enable that rare effect.
' c2 u5 U5 a' u8 y. o2 g
) ~: V8 y8 Q- qEnglish Name | 中文名稱 | Force | 物品傷害力 | Distant | 長距離攻擊增加 | Hardest | AC 數值 | Smart | 物理性攻擊的回避率 | Magic Vigor | 巫師系傷害力 | Nature Vigor | 祭司系傷害力 | Critical | Critical 傷害力機率 | Evasion | 攻擊魔法迴避率 |
% I& c4 s4 E q0 t& e, a- L) U7 z1 L$ Y
" A. V x& ~# z9 y' W, C6 i1 K$ F 1 w( G. x6 p: f5 b, R' i& X$ n
/ z5 i, d8 O" I$ V7 r& i高階國戰部隊屬性級別運算 | Rare Grade Level for Squad ' n1 ]6 z( T8 l: p# [
" Y% c& ?0 B& ~- n國戰附加的屬性級別依照部隊的參加人數、部隊在戰場人數. (不加入隊伍而參戰是無法取得部隊加成)
k2 g. t$ u# X9 D+ NThe Grade of Squad Rare is considered the amount of Squad party member on the Nation WarField.9 D8 l0 @5 m _0 Y9 `/ g N6 M$ s
(Without Squad Join is not enable Squad Rare effect.)
# c2 F# |& ]7 D j2 o1 n% {6 t/ a _" D+ o8 w7 U
, x4 H/ \& {0 \" O- }
防禦國 Defencer : 1 x" P+ g& U( x0 I! W: J
- Grade 1 = 1 ~ 4
- Grade 2 = 5 ~ 10
- Grade 3 = 11 ~ 15
- Grade 4 = 16 ~ 20
- Grade 5 = 21~
8 I+ R1 `+ j' s 7 j5 W0 \ L' X2 W+ V8 L7 q
( a% E+ H) q7 `' ?% v攻擊國 Attacker : , k* H. @' }/ K! `
- Grade 2 = 1 ~ 4
- Grade 4 = 5 ~ 10
- Grade 6 = 11 ~ 15
- Grade 8 = 16 ~ 20
- Grade 10 = 21~
- l+ D. [: o# @, t
; v, N& x) ?3 ], c
- k4 S: U& k7 O* 當三大國戰場擁有權被統一,攻擊部隊附加的 Grade Lv 強行提升至 Grade 15.
1 L$ i1 T0 o' b! m( [ When Possession of Three Nation WarField have been Unite , The attacker has force the Squad Rare Grade to G15.
1 l$ n: @( N* K9 v* 附加的屬性效果會佔用特武的 Grade , 建議參加時選擇一些自己沒有的屬性。
" C. a7 G2 m7 p, e Squad Rare is counter in Rare Grade , Suggested to choose the Squad Team is without that rare of your equip.' f3 p" Y; B' v, Q" i3 [# O
' w4 O; x" u" ~
% j& _4 [6 s! H: U' o" p ~1 l: O& A8 Z( N% `" G% y4 V
( D6 \) O1 l# L; _
1 Y- Z# H# M! G a4 w$ h/ F- G
高階國戰戰場結算公式 | New Advanced Nation War Result
! {4 m9 I# G# J# n3 p1 f6 ^& [ M
8 u4 j& g, P7 L3 I貢獻值取得方法 Get Contribution
; p1 i3 i8 Q* \2 p T5 q" S- 殺敵 Kill Enemy +1
- 復活友軍 Resurrection allies : Contribution +1
- 破門 / 破石 Break the Gate / Stone : Contribution +5 (週邊成員 Contribution : +3)
- Max = 40
3 S! Y; m, y: N& A2 C1 _1 { . N% M7 A4 O! w/ E, Q& O7 N
6 _0 g, `5 H( F; L; F0 @
戰勝 | Victory
" |, T3 N9 K1 q! t2 H- Fame : 30 + ( 貢獻值 Contribution X 3 )
- EXP : 殺敵數、指揮官、部隊長
% c2 ]; [3 O8 x! S8 J% {' s
, i3 w1 S5 d7 X2 j
3 h- G* ?7 J+ x
) r/ X2 @$ Z, Y9 ?. t戰敗 | Defeated$ p) E3 f) `' m" `6 v% ^" |
- Fame : 10 + ( 貢獻值 Contribution)
- EXP : (殺敵數、指揮官、部隊長 ) / 28 M5 D9 B+ }4 N# Y; _3 ^/ J
, G* a' e& G: h/ H2 @) n
3 H3 |) ~* m9 X; O; T! ?項目即時獎勵 (週邊成員) | Reward9 h# Y/ j5 n9 E; O, r2 P5 ?
- 城門 Gate : 10 Fame
- 守護石 Stone : 15 Fame
- 最終守護石 Final Stone : 40 Fame
! R3 z5 d, `; j" O# R9 x8 n5 v
4 B) @+ t I* u8 h" F1 [' s3 a
( ~% c8 x0 O7 _8 Z: O* 成為 指揮官、部隊長 有額外較高 EXP 增加。$ H, U1 d' K. q$ L0 l& X6 f
$ `& P" U; n) j" F" `9 @
# r, i; M4 p1 v8 B* Q7 k* T. P
! M/ G- r" b% U/ F$ Y, |- L+ `6 m+ L0 X& [" ^$ |( j: Y2 S7 o
高階雪原戰場結算公式 | New Advanced Snow War Result ' \4 t8 ?$ s( G( ^$ q: x% k
4 H) g( @+ U" w& E2 ?7 w貢獻值取得方法 Get Contribution% j9 M# s0 ]% o. H/ I1 f
- 殺敵 Kill Enemy : Contribution +1
- 復活友軍 Resurrection allies : Contribution +1
- 破門 / 破石 Break the Gate / Stone : Contribution +5 (週邊成員 Contribution : +3)
- Max Contribution = 40% m2 i0 H: v% ]$ N, F
2 J: I! g- R9 U1 b
4 V) F* \! M f, C
戰勝 | Victory
. O7 I5 ^9 i# p& ~* `* K- Fame : 30 + ( Contribution X 3 )
- EXP : 500W + (Contribution X 200W) ; Max 2000W。
8 I& n( ]; k5 Y$ s- T& h0 f
0 d% w' Y4 Q* C" I2 [4 B4 I8 s
* f5 [7 ^9 `" M* r和局 | Draw ( 沒有一方能擊破最終石 ), i& q( Y! T5 X0 {2 M& z
- Fame : 20 + ( Contribution X 2 )
- EXP : 400W + (Contribution X 100W) ; Max 2000W。2 ~# J3 a- t0 h0 S
% K- c. U @* i$ U2 M& W- y
; k8 x: D/ u. Y7 }' @7 ~- z( } r戰敗 | Defeated$ X" v. L- M0 f) {
- Fame : 10 + ( Contribution X 2 )
- EXP : 300W + (Contribution X 70W ) ; Max 2000W。 A" R( q9 L+ |# Y, U w
, X+ ?3 q7 Q( \& F \4 a" c( q" l" x2 E/ B+ l
4 f7 A. e! N7 ~6 f q+ s
項目即時獎勵 (週邊成員) | Reward0 m; R; P$ \) ?0 P
- 城門 Gate : 10 Fame
- 守護石 Stone : 15 Fame
- 最終守護石 Final Stone : 40 Fame; D7 r/ @# M2 t* o$ F% {1 s9 s
5 @3 q+ O2 @; P5 f: _7 g, I; K
' C9 [6 C1 T+ B' r" N% H. k$ m1 A1 q! m' o) ~* J
) e' n; \/ V* ^/ y : f1 u8 ~; J% G; K( o" `" f
1 E3 P+ [1 Z% G+ h) v# l
秘密地區位置 | Secret Area
; H/ h& j1 x9 g+ }4 P
( C" r* u& G* i0 Q6 O: H% P$ w0 q7 S7 G [* u! W a
- 斷魂山戰場 Mountain Warfield (76,156)
- 烽火平原戰場 Pairie Warfield (372.519) (521.388)
- 白骨島戰場 Island Warfield (126,234)
- 雪原戰場 Snow Warfield (260,190) ( 需 Contribution 10以上 )
) y0 X! o) h, O, [" o5 d( T% Y
|