當開啟 Render 修改後部分特效會使用 Try&Catch handler 機制防止出錯。(2022-12-04 )(據了解 TryCatch 會有機會造成電腦CPU負擔。)1 _# r. y; ^- J O+ b* t
;; 設置是否啟用遊戲音效$ ]$ ~9 C! V3 @0 e+ L" t
;; 0 = 關閉背景音效 | 1 = 開啟背景音效; t# X. `) x3 N$ A8 s. m
music=1 * a% M( Z4 ~( y2 c w# Q) y( H
music_percent=505 B$ C) n' Y# D f: X! G+ H
8 h2 z1 c- m- m9 U4 ?: E5 Q2 O: C6 q
;; 0 = 關閉效果音效 | 1 = 開啟效果音效/ T0 y" Y" l0 ^, d; s
effect=10 {! }7 r# C* n& n/ A
effect_percent=50
Copy
7 i- P# f" D1 o. f$ ?& m 0 z8 V( K! A) z* ]: O# EDear Players,- e" U7 l6 g6 p, {
maintenance works will be carried out at 11:00~13:00 on 2022-12-06 Service will not be available during that period of time.- ^* y& {# I0 E% R& d# {
9 u. _* W1 O1 Z/ d; {1 o/ a
SnowWar cannot used the Bless for same team . (Anti-Spy)
Dragon.ini is added for config default game-starting music volume level (music_percent , effect_percent).
When change the Render some effect will used the Try&Catch handler for anti-crash . (2022-12-04 ): }' Z6 e3 D! f2 _9 f d