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1 D. D/ V# C* X" X% m+ A1. ²¾°£ '¸tºq' ¹ï NK ®ø¯Óªº³]©w (¸tºq¥¢®Ä)% X8 n& ^* I3 Q: ^. \, w4 f
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Dear Player:
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! N/ x0 b B8 l# x3 {8 C; `# aDue to the frequent complaints received in recent days,
4 @2 U: O0 w' _8 Sthese annoying events have caused headaches for both players and GM./ J X; s8 S7 x2 x5 o- v% E7 E2 B
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It is now decided that the following changes will be implemented during the next maintenance period:# T. F: I% Q, q( R9 X" E! C7 A* C
& E+ {6 `# q# k/ A6 j8 X8 S' ^3 G" t1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)/ S! [2 p, ^3 E& @; r
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )' Q- L0 n \: M5 j' ^6 S
3. Death in NK will NOT Drop EXP, Equip , Tac.+ q6 Y) @- s2 ?- o. X6 y0 P- @
4. Player cannot attack action when the NK value is higher than 20+.¡@
6 V' d3 _5 S" W, R" L5. All internal Map of Nation when PK will have NK.: W* G6 Z- `) Y! R) F- Z2 K
6. Will not add the NK on Kill the Guards .
0 _/ q3 h- o; z1 t: i. U5 K7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. / R& E ]1 t2 f
In the future may be will provide the ItemMall item for Clear NK.
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