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$ H, g6 F, u2 f( I1 MDear Player:/ C1 P7 r+ K+ p/ T! ^9 W
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Due to the frequent complaints received in recent days, / c& w- {2 `( n3 K6 ]
these annoying events have caused headaches for both players and GM.* d+ s4 l$ t) m" K! _) y
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It is now decided that the following changes will be implemented during the next maintenance period:
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
8 {% ~1 v* L8 n# l: z6 x% _2. NK will not deduction on death. ( When death will NOT decrease 10 NK )) l5 E3 ?) ^; b$ T4 [- r
3. Death in NK will NOT Drop EXP, Equip , Tac.% [$ E' q8 A! c$ p2 s3 [
4. Player cannot attack action when the NK value is higher than 20+.¡@
: p. @& Z" N! C5 _; o4 P; v5. All internal Map of Nation when PK will have NK., D4 l' x4 v `. G1 i
6. Will not add the NK on Kill the Guards .
* q, i7 w" |" E& v7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
( H/ k; _* F5 uIn the future may be will provide the ItemMall item for Clear NK.
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