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% i, S/ c1 G& J8 kDear Player:8 s* U) I6 p1 m9 a& U
" h# {- R: j' K. V" C; DDue to the frequent complaints received in recent days, ( ` L, ^' O4 X4 ~. \7 t u" q
these annoying events have caused headaches for both players and GM.8 u, H1 n# p f9 r; i1 l3 A
+ V1 h7 c" a0 V" c- W; q3 cIt is now decided that the following changes will be implemented during the next maintenance period:
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6 z9 B& r+ s/ ~2 I1 ?1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
. ^- B& h9 T% J0 k) G6 m& [2. NK will not deduction on death. ( When death will NOT decrease 10 NK )0 o& U* M" w) |9 M' @* n( O
3. Death in NK will NOT Drop EXP, Equip , Tac.
5 Z9 n% L/ s; q1 q" \4. Player cannot attack action when the NK value is higher than 20+.¡@8 z: w+ z$ Q% f- q+ Y
5. All internal Map of Nation when PK will have NK.% d4 Y2 b4 F0 H' q) R" U% \0 H5 z. P
6. Will not add the NK on Kill the Guards .% B' R' B8 a( _" E: H9 J6 W! S. l, X
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
( g* u# U) Q! iIn the future may be will provide the ItemMall item for Clear NK.8 @( @6 |/ D: G
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