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. |% ^3 t F# X" A* GDear Player:
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Due to the frequent complaints received in recent days, $ ^6 V" g; H$ B- N
these annoying events have caused headaches for both players and GM. H: j; }- o y, @, \& S
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It is now decided that the following changes will be implemented during the next maintenance period:/ }" o' P- z+ R4 G( z7 |0 N8 q& p
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
- m, q& `/ t* {$ _/ k2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
8 z9 |& T7 p0 \1 Y3. Death in NK will NOT Drop EXP, Equip , Tac.
" U* T& t. j3 s4. Player cannot attack action when the NK value is higher than 20+.¡@& r% J' W! k# ]0 ?! g
5. All internal Map of Nation when PK will have NK.
' Z9 F* l# h3 B& R6. Will not add the NK on Kill the Guards .
0 Z+ d; z# c: P2 p5 ]7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation0 {) ^, H6 T3 V& ]. H- s' ]; ]
Z& d4 b6 @- R% NTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. , ]# d7 M, A p" I! e
In the future may be will provide the ItemMall item for Clear NK.
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