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Dear Player:5 C, \5 F1 {; `# c, s
. l5 ?( R# Y8 g. g6 B* }4 BDue to the frequent complaints received in recent days, ! f5 }* q/ }' P: ]) J
these annoying events have caused headaches for both players and GM.' Y' {0 h( q! o6 Y" [% c
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It is now decided that the following changes will be implemented during the next maintenance period:
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* Y1 a# Q+ F) i$ J1 L1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
# G9 l( m& B0 S! L h% t- j" y2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
8 C! |, t- J+ n/ s3. Death in NK will NOT Drop EXP, Equip , Tac.
/ x9 _. K& O+ q" L' N- H: { s4. Player cannot attack action when the NK value is higher than 20+.¡@
9 S3 H. L6 Q6 T" ~$ ]9 U5. All internal Map of Nation when PK will have NK.
6 r* v6 c. F: G6. Will not add the NK on Kill the Guards .7 i) u4 C$ R" T+ j+ M$ s
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation( z/ }* @; z* z, P( d8 X; Z: v
" @5 c% g- e2 O7 R. ~To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
8 h4 H/ x% e; DIn the future may be will provide the ItemMall item for Clear NK.! W- W: m% B* w6 c0 Z, l7 Y# Z. P
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