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0 K3 x) k" Z0 p2. ¨¤¦â¦³ NK ®É ¦º¤`®É¤£·|¦©´î NK È ( §tNK®É³Q±þ¤£·|¦©10NK )* c! g9 l3 i: f; \
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4. ¨¤¦â¦b 20NK ¥H¤W®É±N·|µLªk¦A¨Ï¥Î§ðÀ»ªº¦æ¬°¡@
6 b/ B8 Z, O. `' j0 J5. ©Ò¦³ °ê¤º¦a¹Ï ±N·|³]©w¬° PK ®É·|¼W¥[ NK ȳB²z¡C: T5 P) k4 E/ O/ y8 l, P# z
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3 N, H6 k u9 R+ n& y- _0 ADear Player: P/ S. x+ ?2 @9 B2 C n3 ^
( @; M# P$ D u" e& bDue to the frequent complaints received in recent days, ) Y i7 H! f' H1 ]) p
these annoying events have caused headaches for both players and GM.
S8 @5 S/ l+ g: I: j) i
0 y1 t; n" _5 o" ]" f3 H& Z/ b- m( xIt is now decided that the following changes will be implemented during the next maintenance period:
/ D1 m5 b9 s% [! i' m; F; t1 }
+ r4 F2 J1 R+ m5 T1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
6 {5 `/ K" v# f) Q0 r2. NK will not deduction on death. ( When death will NOT decrease 10 NK )$ P$ Y; {7 a1 O) x' B& T) l: q
3. Death in NK will NOT Drop EXP, Equip , Tac.
3 q/ I6 A. E, ^$ O! z4 @4. Player cannot attack action when the NK value is higher than 20+.¡@, H0 \0 z4 N6 S( a# g" U
5. All internal Map of Nation when PK will have NK.
# {# r) ]+ C( F6. Will not add the NK on Kill the Guards ./ c3 z' C9 X' A
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation- N2 ~( u5 B/ a8 L+ d1 r n
$ a( W. b! ?4 K+ l2 Y* G
To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. 9 l/ M) ?5 E" k& i1 H) j
In the future may be will provide the ItemMall item for Clear NK.1 q: N* J$ l" C1 H% Z8 ~
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