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Dear Player:2 }( h) y6 q& c/ v9 W4 m% b- B
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Due to the frequent complaints received in recent days, % ?- \7 z8 Y2 X. O" F7 f/ F
these annoying events have caused headaches for both players and GM.
4 I5 E. E" z* e6 }$ }) t1 O- T+ O: L: u9 {- e# _
It is now decided that the following changes will be implemented during the next maintenance period:
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( F0 K. e+ O- D/ t1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)! k7 q3 y8 [6 z5 a6 F' d- v
2. NK will not deduction on death. ( When death will NOT decrease 10 NK ): m3 M* c; p5 D$ F
3. Death in NK will NOT Drop EXP, Equip , Tac.
$ S7 K# I! p0 P" }" |9 O. A4. Player cannot attack action when the NK value is higher than 20+.¡@
/ U" @, J7 r6 U x- i6 B" o" S5. All internal Map of Nation when PK will have NK.
- |; {3 @. e4 V7 s9 i# S8 ^4 q* J6. Will not add the NK on Kill the Guards .5 H1 q8 f1 _% t
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation: S; j. B* `4 P7 Z
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To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
$ E) t- C2 W$ R4 U, M6 p5 w9 rIn the future may be will provide the ItemMall item for Clear NK.$ R5 D5 t7 g$ i% U
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