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Dear Player: i6 F9 m4 [) X" ^; Z/ j5 Q
# g& {) X+ h% JDue to the frequent complaints received in recent days, + I- B1 k. J# H/ y7 E0 z, H' d
these annoying events have caused headaches for both players and GM.
# `' m0 h: x+ X* C) I A ^& a& J
3 l2 c6 Z+ L* O' J6 D# ]It is now decided that the following changes will be implemented during the next maintenance period:, L0 M' p3 `- y% l. k3 r' e: |% b
5 u. K" ~( @) i. }1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)* J* ` K$ K& A2 c6 Z$ k( x/ N4 ^
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
4 N$ J% \+ C8 F, \( z3. Death in NK will NOT Drop EXP, Equip , Tac.0 t6 t8 x/ x4 D9 q1 J
4. Player cannot attack action when the NK value is higher than 20+.¡@
# O# ~! A, K( C0 }5. All internal Map of Nation when PK will have NK.
- D7 A4 y6 `8 t* F% M6. Will not add the NK on Kill the Guards .9 G2 P* L" K. l8 J
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation H. \; {( c% ]+ i0 t
1 P Y V9 `4 i/ A" wTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
6 F& x. X' `7 x! t {In the future may be will provide the ItemMall item for Clear NK.$ a9 ]$ l4 w, R; Z& f3 M: `
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