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_. b+ p, g1 F0 w7 fDear Player:( s) k" H, Z* K( Z. |/ ]
! F5 a( @. q2 g$ lDue to the frequent complaints received in recent days,
/ L4 P* Q" W: E" Athese annoying events have caused headaches for both players and GM.% G1 F) }, e8 C/ N( P3 [# S
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It is now decided that the following changes will be implemented during the next maintenance period:
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2 t/ t) k9 Y6 I( O0 t: P5 d1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
% v7 I1 c3 N2 i$ P- P8 i3 n2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
x) _1 r" w( `( V- h3. Death in NK will NOT Drop EXP, Equip , Tac.* \: V) u! V# t3 J8 V0 Q
4. Player cannot attack action when the NK value is higher than 20+.¡@& ~. }2 K' V1 |* U6 r0 `! x
5. All internal Map of Nation when PK will have NK.) K/ Z1 V# G8 J) z" @( r
6. Will not add the NK on Kill the Guards .
9 ]6 ~4 N8 E( Z) y7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation' q: q9 P' `% h$ b
6 l3 R4 }' [: ~" O0 q; h# pTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
. {4 R- b: b6 ~8 ZIn the future may be will provide the ItemMall item for Clear NK.
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