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$ v1 e6 S" q3 Y8 {# JDear Player:
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Due to the frequent complaints received in recent days, : ?/ U6 ]0 d: h& q
these annoying events have caused headaches for both players and GM.: K# J1 T' H! o( I% n7 E& g8 Y
2 F: e% V r" v6 P2 y# N
It is now decided that the following changes will be implemented during the next maintenance period:4 c, V% X" l+ @9 V. a& P* v) D
+ s! e: A7 G9 t" d) f1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)! T! g# c+ r1 s' v8 N8 v
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )) O+ G, R1 ]) q: U2 ]
3. Death in NK will NOT Drop EXP, Equip , Tac.
! ~8 u% [' ] i- ~9 B# R4 }; K% ?4. Player cannot attack action when the NK value is higher than 20+.¡@0 U8 A& J K2 `$ O. R1 {, F
5. All internal Map of Nation when PK will have NK.
0 x% f8 G' Q! N0 {6. Will not add the NK on Kill the Guards .( f* K q9 A& E; \* X' M2 I" \( W
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation9 [" v- K4 ^& o$ Q. b. G+ o. j7 B
' j& H* r P3 K' ?9 V5 o. u$ F! ^To Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. 4 s# F, h8 z0 f8 L
In the future may be will provide the ItemMall item for Clear NK.5 ?: T9 Y& O( K' }
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