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3 D0 y2 L8 O/ b( E- |7 ^Dear Player:
5 @1 c# e6 H3 I2 W, ] E; i7 b# \4 L5 a4 u: V9 _+ `1 X
Due to the frequent complaints received in recent days, 3 p; G6 C# {8 B1 n
these annoying events have caused headaches for both players and GM.% D8 s* J6 X" B! k) e! C
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It is now decided that the following changes will be implemented during the next maintenance period:
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3 x' S! U' H, W+ _1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)( N- W6 l5 K; s# D. @/ T0 D6 c
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )
: C6 I5 c8 R' O t) t! D# S3. Death in NK will NOT Drop EXP, Equip , Tac.& f# n% `; w- b o% z( P; V& A
4. Player cannot attack action when the NK value is higher than 20+.¡@
5 S: J$ z0 x0 X# t \) @5. All internal Map of Nation when PK will have NK.' l3 s% V+ g) z. E, |" J
6. Will not add the NK on Kill the Guards .
7 S9 U7 l( @- G7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation
( |4 S0 }* w6 K& c! K
& v: y- Z8 J$ @( Z5 XTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner. 6 f, c; h W1 g# q
In the future may be will provide the ItemMall item for Clear NK." b9 u$ O; [$ ~/ a
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