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1. ²¾°£ '¸tºq' ¹ï NK ®ø¯Óªº³]©w (¸tºq¥¢®Ä)
* l) {+ O) a* Q# n, ~2. ¨¤¦â¦³ NK ®É ¦º¤`®É¤£·|¦©´î NK È ( §tNK®É³Q±þ¤£·|¦©10NK )
" G) M' J X, \4 [, x4 @. H3. ¨¤¦â§t¦³ NK ®É¦º¤` ¤£·|±¼¸¨ EXP ¡B¾Ô§Þ¡B¸Ë³Æ f: z2 {0 n" r$ K0 B
4. ¨¤¦â¦b 20NK ¥H¤W®É±N·|µLªk¦A¨Ï¥Î§ðÀ»ªº¦æ¬°¡@
6 r0 q+ N: b; n7 Z, S2 S# y5. ©Ò¦³ °ê¤º¦a¹Ï ±N·|³]©w¬° PK ®É·|¼W¥[ NK ȳB²z¡C" w* l' @" c9 r/ w7 y& F& {
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©Ò¥H¤é«á¦b¨¤¦â§t¦³ NK ®É¥u¯à¥H '¦b½uµ¥«Ý' Åý NK ®ø´î¡A¨Ã¥B¨¤¦â·|¦³ªø®É¶¡¥i³QµL±ø¥ó SM ¡BPK ¡C
/ Z& r( ]& g0 `2 T9 f¤é«á©Î·|±À¥X '°Ó«°¹D¨ã' ´£¨Ñ ²M°£¨¤¦âªº NK ªA°È¡C * ¨¾¤î»~±þ¦Ó³Q NK »Ýªø®É¶¡µ¥«Ý; v. C. ]2 N @- G6 l' n7 \
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Dear Player:" |4 J' } s3 @" q9 C) E1 d
4 }" Y* \' o; j- s. v- f+ N6 FDue to the frequent complaints received in recent days,
4 j( W6 @ H4 a4 k+ Q2 g0 Gthese annoying events have caused headaches for both players and GM.
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It is now decided that the following changes will be implemented during the next maintenance period:; `% J. d- O' k: a, ~
0 }1 s+ {9 k/ `- L/ u* u1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
0 @5 k/ _. i/ U1 M* g5 X Z+ N7 M9 R2. NK will not deduction on death. ( When death will NOT decrease 10 NK )& F' O8 u- F$ ^5 B" C; R, A5 g
3. Death in NK will NOT Drop EXP, Equip , Tac.
8 c$ Z5 @% [ E; T6 e4 Q; [; h4. Player cannot attack action when the NK value is higher than 20+.¡@: s0 Z8 I( Q: w. {3 n4 G
5. All internal Map of Nation when PK will have NK.: Q) _/ P; f$ Z1 K2 n9 H& z8 m9 c7 W5 }
6. Will not add the NK on Kill the Guards .' X2 \% Z1 U9 n
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation D0 X! v, R: ~$ A; c) b# i
2 V6 h' V( A2 nTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
3 ^4 [2 e; u& Z" g2 z+ K" k4 aIn the future may be will provide the ItemMall item for Clear NK.
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