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) V! l5 z \( s/ y7 zDear Player:
1 }0 P: ~; Z/ O9 g9 `. f9 Z4 k E
3 D5 A/ O; D6 ?; W: N& KDue to the frequent complaints received in recent days,
8 h$ Q L* g( o& I5 S4 c. n* k9 pthese annoying events have caused headaches for both players and GM.; f% i( K) l% O! n# y+ E; _
4 b1 Q+ o" x8 d' |3 G" @
It is now decided that the following changes will be implemented during the next maintenance period:0 ]5 @5 u6 d5 V c& D
7 C( V% E3 n/ [5 \. J* V% a5 r
1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)
4 \9 Z# n* I# W9 A3 q2. NK will not deduction on death. ( When death will NOT decrease 10 NK ): Z7 ?9 ?; ~! ~, p
3. Death in NK will NOT Drop EXP, Equip , Tac. ? c# \+ n5 y( ?. D- z d4 a! w
4. Player cannot attack action when the NK value is higher than 20+.¡@2 v7 b- @7 _5 ?
5. All internal Map of Nation when PK will have NK.
. q$ y% x% a0 }; ~ {2 j& M6. Will not add the NK on Kill the Guards .* [' ?- }8 O- G9 T
7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation( V: G6 O+ l" s0 U9 [* B
P6 E3 y0 S2 eTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
8 M" _' ^* x7 c1 b: a6 TIn the future may be will provide the ItemMall item for Clear NK.5 o+ i2 f% Z' r9 M, t* e$ F9 W8 E
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