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$ _* i) Y4 j `& h, m9 h6 u$ JDear Player:' j9 Z. I5 A, Q" |' b
( o/ J0 T: {- {Due to the frequent complaints received in recent days, " b$ s1 K" W# p4 u- v
these annoying events have caused headaches for both players and GM.( P3 r7 m" l [& ~$ [
/ \/ [) i3 m/ s$ Q. ]( s0 c: jIt is now decided that the following changes will be implemented during the next maintenance period:
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1. Remove the 'Anthem' magic for NK consumption (Anthem Failure)2 {7 X J7 R ?, v% |2 l
2. NK will not deduction on death. ( When death will NOT decrease 10 NK )) _5 q% e; c7 N) `2 R& Q) f. Q
3. Death in NK will NOT Drop EXP, Equip , Tac.
, s! o3 U6 X- l# j* y4. Player cannot attack action when the NK value is higher than 20+.¡@
1 k& T" T4 ^+ V5. All internal Map of Nation when PK will have NK.- ?: O3 t1 V$ h9 _; Z3 f* E$ _
6. Will not add the NK on Kill the Guards .
. ?! V4 e# W+ S7. Will move to home town when End of LocalWar on Zone 2,3 for Internal Map of Nation& W! t+ f$ ]' [
$ h& \# a4 B; N% f# jTo Reduce the NK method will only 'Online the Character and Wait in city' , Other player can Attack or Kill the Prisoner.
" l% p& |( [( B: zIn the future may be will provide the ItemMall item for Clear NK.% `4 `8 d' `1 ]& N! e
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