有人問點解 167鞋 、197鞋點解只差 6數值????
3 T/ e2 o) L5 s9 A6 F9 h冇人識答你.* u X* x5 R6 r) |5 U# `
/ @9 U8 F$ X& r+ c, ^7 D不如問點解 200 AC 同 210 AC 相差攻擊力不是應該是10 . . N2 ?5 J5 _( s- y- J, I
呢個係 背後最終數數冇任何原因. 2 c& U* m6 E0 s- ]$ W3 Z
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請自行轉英2 y. V S) K, Z% x
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( I( }1 z# H% \# W8 D$ @5 utemplate<class T1, class T2, class T3> & k; S% s/ N# w( c4 F# a
int TCharList<T1, T2, T3>::CalcMovePower() 0 }! o4 H+ h$ |" o$ y# V' q
{ // 이동력 계산
i% c5 i/ H8 e5 H& F( ? if (dwDontMove > 0) return 0; // 이동불가 상태인 경우 4 [- G) z7 a- x9 N; B
if (nCurrentAction == 1) return 0; // 앉아 있는 경우
m8 z. {% a$ |4 \: X) e5 [. L // 극악 NK인 경우 처리 . f/ a# W/ O `; _" }# v
const int nNation = MapInfo[MapNumber].nation;
2 k a3 B$ D* E3 `' w if (GetNK(nNation) >= 100) return 10; 5 N1 I" H# }- a2 T# g2 y2 B3 S
if (GetNK(nNation) >= 10) return 25;
' J! H8 z9 \( b% z" K7 M9 D // 이동 속도 구하기 1 z$ ?5 R( A/ N6 t$ c
int nMove = GetMovePower(HorseNo), nPlus = 0, nMinus = 0; % Y; E1 B1 G3 U, y9 {
// 말을 타고 있는지 여부 ' {4 ^4 c! q' H1 n- c; u% v. j( M d5 m
const bool bHorse = (HorseNo <= 0) ? false:true;
3 d( M; s3 T) J3 E+ | // 말을 탄 경우는 이동치에 관한 전투스킬, 마법 무시
3 y4 y$ N) x( ~+ r, _ if (!bHorse) & k8 V* \; ~( i. k+ b
{ //< CSD-020710
/ X* {6 Z) G2 T2 z switch (GetPassiveCombat())
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* ?" U% y& C5 e1 {: r case GUST: nPlus = GetCombatValue(GUST); break;
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8 ], ^ l, d7 I. E0 [ CorrectMovePlus(nMove, nPlus); 4 @: B/ v- B8 }0 m% A. }0 {
// 레어에 대한 보정 2 ~5 N0 C& i$ I1 B
nMove += (RareEM.GetStaticRareSpeed(StaticRare)>>1);
* e1 E* H+ T/ ]" _1 V nMove += RareEM.GetDynamicRareValue(FITEM_SPEED_UP, DynamicRare);
& F) L. z* I; C } //> CSD-020710
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if (IsFreeze()) ! b+ ~2 ~) {. P( X- F; n+ r, ~
{ //< CSD-021024 : 얼림 상태인 경우라면 6 u1 l" |6 F3 v
nMinus = 50;
: e& g* L+ [& L" {9 B! l } //> CSD-021024
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" n) h% a) ]$ R' ?, Q2 R+ T+ W7 K1 v# N CorrectMoveMinus(nMove, nMinus);
+ s8 P( K3 `0 p* A4 {: c3 `' i // 배고픔 수치가 0거나 유령인 경우 움직임은 1/2로 줄어듬
5 \' [9 I- P9 e1 r1 L8 Q return (IsHungry()) ? (nMove>>1):nMove;
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' d3 t; Q0 g$ J) O+ N5 eint CCharInfo::GetMovePower(BYTE nType) const9 D/ w3 \# b+ I, T S
{ // 檜翕溘 掘晦2 Z' e4 L, h) N3 z
const int nMax = __min(MoveP, 310);
$ g3 q; G; _1 E& p9 C) O: H7 H/ t( W if (IsNpc()) return nMax;1 e9 Y" H' h/ p1 E( l; B+ `( X3 s
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int nBase = 0, nMove = 50;; |1 l9 `, l5 G* B
// 嬴檜蠱曖 檜翕溘 陛雖堅 螃晦; Q; v5 Y& J9 Y* ^
CItem* pItem = ::ItemUnit(equip[WT_SHOES]);0 j3 b) v( X8 w9 |" t! O* C
; B9 ^: z8 _" ] //2018-04-30 天使羽翼移動 (修正版)
) O" `! l& S* e& G+ m' j short int mantle = equip[ WT_NECK].item_no;
# @# Y5 |- O. E1 x short int nMantlePower = 0;
/ F, T$ F6 v7 k4 ~1 P. \ switch ( mantle ): [6 f$ Z; ]. q- m6 T& \* c5 p
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case 8388: nMantlePower = 60; break; // 天使羽翼" \; B, ?0 m$ |
case 8473: nMantlePower = 60; break; // 熾天使之翼$ n0 G+ i% q. d0 f
case 8474: nMantlePower = 60; break; // 墜天使之翼 7 ?6 `0 g' J* r& \- H* l
}
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6 W, v3 g# R1 C, [# l if (pItem != NULL)8 I7 v) ]! A& R4 o! r# m7 I J6 r
{
9 c+ H" {% C- Z4 e0 ^) H switch (nType)
0 D& \" [& {) v# q( ^; t {
/ k# H: F' y8 i( d case HORSE:
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2 k, U, n8 r0 T' j$ |9 @0 }$ m nBase = __max(8*((nMax - 10)/30), 0);
1 I" g2 L7 I2 W0 \. s$ ^ nMove += (pItem->GetDefense_power() + nBase)*0.3;/ R. N! n! H/ X
break;& L1 q' x1 E1 f0 J
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case BULL:
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& h7 B1 J: A* _6 A nBase = __max(9*((nMax - 10)/30), 0);! t# r, o) H1 X9 A
nMove += (pItem->GetDefense_power() + nBase)*0.3;" [: } \2 T& U7 R
break;7 B. Y! n+ F! \2 a, t3 V
}
; @3 E; o0 B$ j8 e2 y case PHANTOM:
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nBase = __max(10*((nMax - 10)/30), 0);- C. ?! V8 b: {
nMove += (pItem->GetDefense_power() + nBase)*0.3;$ k' a; ^3 N- m- v, I$ E0 m0 X
break;
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nBase = __max(8*((nMax - 10)/30), 0);
, `" T. G7 h8 a; G- R' Q+ R8 G$ L nMove += (pItem->GetDefense_power() + nBase)*0.3;+ a4 G7 h% b. W% f3 x9 b
break;
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{
' @* Q8 V/ B7 j9 E7 O; V nBase = __max(8*((nMax - 10)/30), 0);
2 W$ C9 \7 x* \) g! B nMove += (pItem->GetDefense_power() + nBase)*0.3;
7 B2 E) K$ b# H. d0 b( X$ f: w+ }; a break;
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nMove += ( pItem->GetDefense_power() + nMantlePower )*0.3;
0 V# _4 E; R) S break;6 ?: ]- J0 o3 z1 h$ [
}
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8 F, x! m" }7 a$ p. i return nMove;* Q$ c: n0 R7 z U! y# k
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) b) W8 D, P: ~' g: w/ Rvoid CMagicState::CorrectMovePlus(int& rMove, int nPlus) const
# e. O! C, |; [$ P2 S \& h) i{ //< CSD-0207104 K3 V) P7 _( e- n2 w
const int nCorrent = rMove;
" r4 _5 `# n" v: O if (speedUp.GetRatio() > nPlus)) t. f _) c' a- Z. {4 j
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rMove += speedUp.Convert(nCorrent);* N4 V+ {& W2 s" A3 B4 L" b) _" u+ i, e
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{
; _: M% L; M" |- F' `' c rMove += (nCorrent*nPlus/100);
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