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個人Points:84617   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:23:43


各位玩家:
* \* `" L- X& C) R0 {/ N伺服器將會在 2019-05-14 (上午11:00~13:00  ) 進行例行維護,在該段時間將會進行停機維修。& c& C  |( y  y( g

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# H' i. z/ i. ]: g/ f變更項目 : ) I& s( u- v" Q& X9 Z, N

: S0 u+ {: G: G- 取消上週的測試項目 : 取消戰鬥技能可直點向目標按右鍵。
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- 點擊移動時會額外檢查路線的位置能否移動. 降低轉圈問題。6 d% o: P+ _* `9 [5 C! l4 S" O
   (暫時未知這個改動會否造成額外不良影響,如有相關的意見體驗也歡迎與我們聯絡)
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- BattleLog / ChatLog 的時間 (時:分:秒) 跟隨伺服器時間
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/ b4 d  e# A0 J! u- 優化縮短 登入、登出 的載入時間.
7 ^3 i7 U" T; J9 b  u  e9 @4 N   (如果因為新版本而遇上登入困難,請向我們聯絡以便跟進。)' U  _" O2 @2 e0 b% J

0 s1 K& `7 c" C* l6 L1 S& q- 登出 的再次登入的冷卻時間內按下登入會顯示提示訊息。+ j6 S- V2 p) j# s9 d0 P* G
  (避免用戶認為按下登入後無反應)
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- 受到物理攻擊傷害時 同步顯示受傷害的數值。 (取消緩存後才顯示的機制)) b! f9 n$ M. d
   (部分玩家反映受攻擊時顯示攻擊數值有輕微延遲 , 由於物理攻擊傷害的數值顯示並非在相同時段顯示, 可能會因為電腦較慢而顯示較慢。)  Z& i; d$ |& O+ t( }
   [原版]  接收受攻擊訊號  ->   顯示受攻擊的訊息 、受攻擊的傷害值緩存  ->  每 0.2秒 刷新已緩存數值  [顯示傷害數值  / 更新血條].
. f* C* L: `2 a   [新版]  接收受攻擊訊號  -> 顯示受攻擊的訊息、受攻擊的傷害值緩存、顯示傷害數值  -> 每 0.2秒 刷新已緩存數值 [更新血條]. * n0 G3 X* D- g2 q: O
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    * 更新血條 維持緩存後才刷新的模式 , 避免改動後有不良副作用. ; q% ?+ x8 V* |0 E( K4 r' F
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, S4 q2 f: h- G1 |Dear Players, * v2 o. O. k0 `, W2 v
maintenance works will be carried out at 11:00~13:00  on 2019-05-14 Service will not be available during that period of time.
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Changes : ) {# m6 v0 q4 ^( j

# F$ W, }5 M# Y- y! |$ O; _- Cancel the last week trial object : Allow Right on the target to execute the <Combat Skills>7 Y' n$ ?7 O1 P

  P' H9 }& A/ m4 n( z3 z$ F- Click the Move character will double check the walking route. ( Adjust the running circle problem).
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- BattleLog / ChatLog  in Client will used the Server Time. 0 y4 Z  {+ Y# v! \# ]

& ^6 H. a7 N# C5 d; c# \- Adjust the Startup , Login and Logout loading time. 3 l3 c; t# Y/ a2 Y6 R3 D

1 D7 C$ I9 J) t  T- Re-Login in Freeze time will show the Message hint . + u% d, y& h" k7 z* U2 D
   ( Tell the user know in freeze time, is not no response. ); I0 Z3 N  A8 x/ ^

9 ^! B, M, ^! P; D1 t8 g- Damage Value of physical attack is displayed synchronously on damage signal received. ( non buffer for displayed )' x4 S+ d  Y0 R$ w
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個人Points:84617   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:38:36


我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的 <放寬點擊次數> 時修復了變了 100% 發動率 ,
# N$ O7 [* \8 L8 I在必要時我們會計劃為  究風 使用時 保留採納 <不放寬的點擊次數> 或是 <額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>.
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我們不建議任何玩家抱著 是 100% 發動成功的心態去配裝備. $ J( N$ @0 I1 M; r. g' P+ f: R
我們也會繼續觀察  <放寬點擊次數>  帶來的 優點、缺點 而作出調整。
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Comment

戰神阿瑞斯  希望觀察後的結論是好的,不然戰士真的要吃土了  !detail! Reply Post on 2019-5-16 16:06
s100900  或是 戰士滅亡之路  !detail! Reply Post on 2019-5-14 11:41
juliushui  細草,我同會員都有些少睇唔明 是否中間有些地方筆誤?  !detail! Reply Post on 2019-5-14 10:56
uk6330  english plz  !detail! Reply Post on 2019-5-14 00:52
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 00:52:33


細草 posted on 2019-5-14 00:38 $ m* g" A- G$ s3 H% w3 ^7 T7 h
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
! q9 s: r( ?: R在必要時我們 ...

/ k# Q+ n+ [% |, d( I# Z7 C8 menglish plz
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個人Points:84617   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 01:00:01


We have already received about the problem of double extreme wind , and we also know that the previous low hit (success) rate was fixed in the last week's <Relaxed Permissible  Clicks> and changed 100% success hit rate.
' L7 ?1 ^' W/ ?9 EWhen necessary, we will plan to use the <Return old Permissible  Clicks> or <Additional 50% successful launch extreme wind> or < fix the double extreme wind limit>.
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We don't recommend any players to made a equip is think that is 100% success hit rate of Extreme Wind.% E5 C; _8 c7 M9 E. u& M; e3 K. f
We will also continue to observe the advantages and disadvantages of  <Relaxed Permissible  Clicks>  to make adjustments.

Comment

uk6330  What's wrong with Double Extreme Wind? I'm not sure that the inspection last week turned out to be 100% successful. Double Extreme Wind, not just a single Extreme Wind, depends on an individual'  !detail! Reply Post on 2019-5-14 11:26
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個人Points:304   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 10:56:40


細草 發表於 2019-5-14 00:38 0 E+ h: s9 t* s& @' f7 p" h
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
. Y* i% ]' z) ?+ Q- k在必要時我們 ...

( ]( V" P# U) o9 E細草,我同會員都有些少睇唔明
  l& h) P: [) W  h2 M- |( X是否中間有些地方筆誤?
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:26:52


Last edited by uk6330 on 2019-5-14 11:31 \n\n
細草 posted on 2019-5-14 01:00 5 I' `& D% F7 t
We have already received about the problem of double extreme wind , and we also know that the previo ...

/ O9 k% N. P& F  x( C  ?What's wrong with Double Extreme Wind?. k! m2 g, J  p  N* @' X% c5 T+ o

, n; L. }) c& ZI'm not sure that the inspection last week turned out to be 100% successful.
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5 A2 Z/ B* a) d% N2 @% D, Q! cDouble Extreme Wind, not just a single Extreme Wind, depends on an individual's ability to manipulate, regardless of their success rate.
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' @. U( _( h( Z$ H2 yThese days, users' equipment has been improved on average, so it's not easy to kill without using Double Extreme Wind.
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Moreover, there are far more deaths in Double Extreme Skill of Archers and Thieves than warriors killing enemies with Double Extreme Wind.7 _2 A! a, V' S1 Q2 z( w

) W. {5 G* R& A) {6 l7 s. _$ }! J% WIf you're going to restrict Double Extreme Wind, limit not only warriors, but all archers and thieves.
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! _; O1 k8 k+ A; K! @5 C0 \<Relaxed Permissible Clicks> Patch is a patch that has benefited not only the warrior but also all other jobs.
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" F( S; ^0 E! U0 c! A" DWhy only warriors? If you need action, restore the Relaxed Permissible Clicks patch.
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It is nonsense to restrict Double Extreme Wind.
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Extreme Wind is the flower of warriors. If you adjust like that, there is no reason to be a warrior.
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& B! q& O+ r$ t% ]; ^The more I look at this server, the more I only care about archer and thief long distance jobs and I seem to hate other jobs.
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個人Points:766   Rank: 4  高級會員

文章日期:2019-5-14 11:41:10


細草 發表於 2019-5-14 00:38 . ?- f" c! N0 t7 i4 T; `# Y% ]# V  q
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
, W6 ?7 K  c) d& A( ?& ^9 K在必要時我們 ...

, I& v8 K3 q0 ~& ~1 O9 Y<額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>
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: `2 o  \& c3 C/ p3 X; w戰士滅亡之路, A) f  M6 ?, v; n4 h% T
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個人Points:195   Rank: 2  註冊會員

文章日期:2019-5-14 11:44:39


这几天练级盗贼正常使用
/ n* a) g" g2 K0 }1 C- N4 j7 T冰暴都会跳出攻击超过许可
- L5 E" D2 I5 l这个能否调整一下
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:55:28


Warrior comrades, please wake up!
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個人Points:84617   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 12:35:23


hhh235249 發表於 2019-5-14 11:44   }9 V7 p* T' {) g) I0 a
这几天练级盗贼正常使用$ n' E# i  s& j. c& G9 _
冰暴都会跳出攻击超过许 ...
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+ {- i9 q& \: F/ g% M很抱歉不能移除該訊息,由於有玩家認為按下後無法實時攻擊是 'LAG' 的一種,但這是因為使用連點頻繁點擊,9 E+ ~9 N$ G3 s3 f& u
伺服器拒絕超出頻密度的攻擊,所以我們決定加入相關顯示,
$ A+ i5 W5 v3 ?  T4 p9 ?! d) \, l這代表你的點擊是傳送成功,只是因為連點速度超出接受範圍而不生效。8 {5 ?8 z# Z" U( w2 I% q. O

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