有人問點解 167鞋 、197鞋點解只差 6數值????; }- l$ H) @; y6 d E1 q
冇人識答你.
+ y+ |6 O/ M- ]) n7 J . @- M3 S- J9 b& x( ?3 e1 L8 s
不如問點解 200 AC 同 210 AC 相差攻擊力不是應該是10 .
9 a; [# @& w% a+ |呢個係 背後最終數數冇任何原因.
h5 U5 I. S+ d, _* z- H+ S# H& ~; M$ V$ n7 E8 T, x3 ^
請自行轉英
' }$ H0 f4 A1 N7 B4 N. G8 R! A) H! K% M; x8 \
2 V) b, G4 v/ { f; ?9 B w, B$ H
template<class T1, class T2, class T3> 7 U z7 H) M j1 Z
int TCharList<T1, T2, T3>::CalcMovePower()
( ]8 i7 q/ @5 f" Y) G b{ // 이동력 계산
; h$ `! L1 F9 X+ E if (dwDontMove > 0) return 0; // 이동불가 상태인 경우 ! q% }, R0 p4 y/ O# v& Z# d+ |
if (nCurrentAction == 1) return 0; // 앉아 있는 경우
+ } n6 U0 U& @9 U# B C5 d // 극악 NK인 경우 처리
+ W D$ T; D/ G& W5 | const int nNation = MapInfo[MapNumber].nation; ( Z9 p9 M) O2 Q3 _5 ^$ G% b& ]
if (GetNK(nNation) >= 100) return 10;
, T1 {2 @ X# q6 p0 R6 a% q9 _ if (GetNK(nNation) >= 10) return 25;
0 B/ j* X3 W7 I3 Z! E // 이동 속도 구하기
7 @4 D$ w- T5 v2 N+ ^- j$ F* M int nMove = GetMovePower(HorseNo), nPlus = 0, nMinus = 0;
/ E5 v" t3 S. a" g* y9 Y" o // 말을 타고 있는지 여부
. X8 t' I5 U0 P# P2 \: m' ^ const bool bHorse = (HorseNo <= 0) ? false:true; - J E q7 A) Q) E3 w
// 말을 탄 경우는 이동치에 관한 전투스킬, 마법 무시 : x% N7 Z: \# r
if (!bHorse)
$ R: n: F. v( U& k2 v0 Z { //< CSD-020710 , V* D! i6 d! I1 \' W1 r% _
switch (GetPassiveCombat())
- u) i: F. z# ?7 x4 G8 J { - z* _9 X, _6 H9 P/ ]: j
case GUST: nPlus = GetCombatValue(GUST); break;
3 G+ E- H( L y% n/ F } + C9 I) Y# Z0 C
( y5 u8 v; w% }7 j CorrectMovePlus(nMove, nPlus); * o& _/ R7 N/ x' ^: O- V( V
// 레어에 대한 보정 - H" e% ]3 H; y" P8 I4 K! P6 F
nMove += (RareEM.GetStaticRareSpeed(StaticRare)>>1);
. W6 m; p! D3 Z6 {2 o5 t1 Z) X% C nMove += RareEM.GetDynamicRareValue(FITEM_SPEED_UP, DynamicRare); : J5 J9 N, ?; r) }; O, \, l
} //> CSD-020710
, S" P( u7 @. P4 m j
/ M, q! N7 e& [9 t3 I if (IsFreeze())
+ O$ q4 u5 @5 E9 v; E { //< CSD-021024 : 얼림 상태인 경우라면
- z4 j% { D9 j* I nMinus = 50;
1 j) z3 G; H2 i( O1 C( f } //> CSD-021024 # y* @: o9 k+ n0 O9 T
; T3 d" m3 ~& g0 j- Y CorrectMoveMinus(nMove, nMinus); / w' ~. ~4 E% g) ?/ ]2 L$ {' y, A: ^
// 배고픔 수치가 0거나 유령인 경우 움직임은 1/2로 줄어듬
% j/ `9 `2 P1 k0 k return (IsHungry()) ? (nMove>>1):nMove;
- m4 S% t5 }+ b% d} 0 P& A- W- f6 P6 O4 ]- R, J: n: k+ t
6 w" T3 C4 {! F m& I8 \* Y; B) m: S3 [; x4 V9 K
int CCharInfo::GetMovePower(BYTE nType) const
8 q( r2 y6 o' `6 y4 i3 K{ // 檜翕溘 掘晦; S6 g( s, X6 D8 h7 v. C+ U
const int nMax = __min(MoveP, 310);
2 |( t- m) N" U1 f4 t$ F/ \ if (IsNpc()) return nMax;" h) _8 m6 p+ _/ K S$ V0 M/ q
2 \' X. q. i6 d& X int nBase = 0, nMove = 50;
2 ~% Y& T4 {* `: W: j* x // 嬴檜蠱曖 檜翕溘 陛雖堅 螃晦
4 A' w+ e5 U+ K9 d% ?3 N5 @ CItem* pItem = ::ItemUnit(equip[WT_SHOES]);* N5 ]9 j* ]7 u3 b' P; d
: w' n+ z$ n2 }- ]$ k8 ~/ T! C$ r
//2018-04-30 天使羽翼移動 (修正版)
( A7 U# a" ^5 A* y6 v short int mantle = equip[ WT_NECK].item_no;& i4 s+ e7 z5 F6 i, [* R
short int nMantlePower = 0;$ L a* r; j$ ^) @
switch ( mantle ) b) J4 F2 N# h6 ^$ A% b! m
{, T9 G$ g* d. ^& o6 B
case 8388: nMantlePower = 60; break; // 天使羽翼
( {1 }- V# l. v; v" A/ w case 8473: nMantlePower = 60; break; // 熾天使之翼8 n! F0 R, q5 w& [; y
case 8474: nMantlePower = 60; break; // 墜天使之翼 , g2 X* W6 j2 W0 B R0 V" ]
}$ h* S1 v+ S1 n0 E/ [
% K1 B# I! {; S2 c$ j$ L- w if (pItem != NULL); Y& V2 ]1 E' [# W% A; U) s; C
{ 2 I5 T* R+ `7 ~ |
switch (nType)
! b' O; I& C$ L- j! ~& ?4 L {
2 ?7 }" d' g) [- a! N- R/ z case HORSE:
* X2 `8 A3 I9 a {( y& ~: y! f3 A
nBase = __max(8*((nMax - 10)/30), 0);% d, K4 v# S- h+ D1 p
nMove += (pItem->GetDefense_power() + nBase)*0.3;
% A& @5 j* @ a# Y: `, t2 M" b break;
9 p1 T3 y; w& R }8 G; J* Y0 y; `$ ?4 @0 s
case BULL:' A( a6 [7 K9 b! V' [6 ?1 M+ i1 A/ L
{
9 C" [: V+ l/ T }$ F nBase = __max(9*((nMax - 10)/30), 0);
2 q; u- }/ a: F7 g* A1 y nMove += (pItem->GetDefense_power() + nBase)*0.3;
5 K% U, n- U% W# s! L break;- h! O& p1 P4 h8 {1 d8 N" l
}
9 u* T, k6 X; b0 J case PHANTOM:
8 a8 b- u* H) l5 G& X {
) |7 | b; s) @+ [; P nBase = __max(10*((nMax - 10)/30), 0);8 d( F( }6 {' v
nMove += (pItem->GetDefense_power() + nBase)*0.3;2 |/ p* g7 @; |. @, @# {* _
break;
# x! j+ j: J# M3 R# g t }* K0 S$ D# P- r( n. Q4 H% E
case 4:
/ y, g5 d' D" i0 v- C {
0 L/ g. X* \* h: e* v6 j nBase = __max(8*((nMax - 10)/30), 0);( E& m0 f( M$ z" E/ u( ^7 Q Q
nMove += (pItem->GetDefense_power() + nBase)*0.3;7 a; N' z7 ^. @
break;
8 C& I- l- O: R6 c) _6 E }
+ z, l8 ~+ H) Y7 I case 5:
2 Z& i9 ]1 t; ~, \) V4 m( e$ P {
( Z( Z* c: {1 u: z/ k nBase = __max(8*((nMax - 10)/30), 0);
' O5 q, Q. c8 T* ~- g: @3 T4 k nMove += (pItem->GetDefense_power() + nBase)*0.3;. T! G1 }! f/ D4 \+ o0 K$ f! M1 _) q
break;
' B0 O W e0 N }0 x8 n. h7 }) \* v
default:' W) H& t2 `2 [3 b `, P& j, Y
{
! }* y" W- ]% g' S1 E nMove += ( pItem->GetDefense_power() + nMantlePower )*0.3;
( m1 C% s' h' e6 a4 Z break;6 C4 \ {7 V' F4 M; @1 G8 T& b
}
+ U0 P+ G+ l2 }/ j3 d }
T4 A4 G5 S: q1 V8 h( t) C) H" r. Q" H }
2 R; c- ~4 ~# w 4 z4 @1 E9 k$ W- P; ^# {% W
return nMove;
. \2 Q0 |- s( M. C: Q/ ]9 _$ o; J}, L9 i9 D5 K' K; G- l- N) _
5 G0 @( P/ p9 Y" }5 Lvoid CMagicState::CorrectMovePlus(int& rMove, int nPlus) const
E% G) ?7 U4 y{ //< CSD-0207103 @! l) ]& y# g% M
const int nCorrent = rMove;
) m$ d+ i% B: Q* H( n2 g if (speedUp.GetRatio() > nPlus)3 K5 }# [9 T! r5 q$ y, h
{" b# N+ Y4 W$ V; V( C1 s' ?4 X# L+ |
rMove += speedUp.Convert(nCorrent);; I% L5 V, n1 T1 H% w
}: w; ]0 ?6 h z
else
3 S% ^/ S7 x$ r0 R {$ C. O+ @: @) i: h- K
rMove += (nCorrent*nPlus/100);
* I( F7 z$ Z" P }+ h- N: D1 I% j" H3 z3 v. }
}
, Y2 {/ H6 V& r2 J, O8 j% Z8 r1 z( C8 J% T% S) Y5 z0 w: L) _
) k, }# a$ Q4 a5 {9 N- [
http://read.pudn.com/downloads19 ... rs/CharList.h__.htm$ _& j) |2 [0 c: V6 Y; l- H5 N
- D3 E* S4 C/ z
' {4 l$ S- m& Y) Q r$ P) K |
|