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個人Points:84171   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:23:43


各位玩家:
# x$ H! [$ v$ s: S伺服器將會在 2019-05-14 (上午11:00~13:00  ) 進行例行維護,在該段時間將會進行停機維修。
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' t8 P! s/ [  Z0 d- C3 n變更項目 : 5 p4 Q2 S! |' ?, ^9 T

# ~0 q: F4 T# o5 G4 s3 }- 取消上週的測試項目 : 取消戰鬥技能可直點向目標按右鍵。, a$ x, E" f7 P! E% A) h1 X
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- 點擊移動時會額外檢查路線的位置能否移動. 降低轉圈問題。
7 g9 {1 I6 A( P& ~) i/ n   (暫時未知這個改動會否造成額外不良影響,如有相關的意見體驗也歡迎與我們聯絡)7 i6 F& J6 u- s6 s: R' v$ N

% R" c/ i' C5 z/ r- Z- BattleLog / ChatLog 的時間 (時:分:秒) 跟隨伺服器時間
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7 G, s, U6 f4 z  q) p! a- 優化縮短 登入、登出 的載入時間.* |: e) l" @; J
   (如果因為新版本而遇上登入困難,請向我們聯絡以便跟進。)
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- 登出 的再次登入的冷卻時間內按下登入會顯示提示訊息。! J# V: y" |7 Y1 j+ ], f
  (避免用戶認為按下登入後無反應)
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* @7 v- W" c( v- 受到物理攻擊傷害時 同步顯示受傷害的數值。 (取消緩存後才顯示的機制)( u" d& ^  k, @1 T0 {
   (部分玩家反映受攻擊時顯示攻擊數值有輕微延遲 , 由於物理攻擊傷害的數值顯示並非在相同時段顯示, 可能會因為電腦較慢而顯示較慢。)
/ _! h0 L% l7 @& A5 S6 c8 C   [原版]  接收受攻擊訊號  ->   顯示受攻擊的訊息 、受攻擊的傷害值緩存  ->  每 0.2秒 刷新已緩存數值  [顯示傷害數值  / 更新血條].
# {% N! E8 D) ^* D   [新版]  接收受攻擊訊號  -> 顯示受攻擊的訊息、受攻擊的傷害值緩存、顯示傷害數值  -> 每 0.2秒 刷新已緩存數值 [更新血條].
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    * 更新血條 維持緩存後才刷新的模式 , 避免改動後有不良副作用.
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# a3 V. Y" J6 oDear Players,
. C& w) c# f1 [# {5 E/ pmaintenance works will be carried out at 11:00~13:00  on 2019-05-14 Service will not be available during that period of time.
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Changes :
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- Cancel the last week trial object : Allow Right on the target to execute the <Combat Skills>
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% P: s6 S3 `" K# O" r, V- Click the Move character will double check the walking route. ( Adjust the running circle problem).
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- BattleLog / ChatLog  in Client will used the Server Time.
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- Adjust the Startup , Login and Logout loading time.
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- Re-Login in Freeze time will show the Message hint . : i. x6 K" c  x& e1 J9 L
   ( Tell the user know in freeze time, is not no response. )8 b+ V- K; U( M) B8 F. s
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- Damage Value of physical attack is displayed synchronously on damage signal received. ( non buffer for displayed )2 i/ ]  ?! H; [+ L" h* M

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個人Points:84171   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:38:36


我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的 <放寬點擊次數> 時修復了變了 100% 發動率 , 4 ^6 t5 t( J; D8 C6 l$ x
在必要時我們會計劃為  究風 使用時 保留採納 <不放寬的點擊次數> 或是 <額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>.
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我們不建議任何玩家抱著 是 100% 發動成功的心態去配裝備. # a$ E! I. d) V9 r; O) S6 }
我們也會繼續觀察  <放寬點擊次數>  帶來的 優點、缺點 而作出調整。' n. q+ L8 z2 ^1 C/ Y

Comment

戰神阿瑞斯  希望觀察後的結論是好的,不然戰士真的要吃土了  !detail! Reply Post on 2019-5-16 16:06
s100900  或是 戰士滅亡之路  !detail! Reply Post on 2019-5-14 11:41
juliushui  細草,我同會員都有些少睇唔明 是否中間有些地方筆誤?  !detail! Reply Post on 2019-5-14 10:56
uk6330  english plz  !detail! Reply Post on 2019-5-14 00:52
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 00:52:33


細草 posted on 2019-5-14 00:38
2 T% A. A! \" c我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
# y6 Q6 D  h4 i; _# z在必要時我們 ...
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english plz
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個人Points:84171   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 01:00:01


We have already received about the problem of double extreme wind , and we also know that the previous low hit (success) rate was fixed in the last week's <Relaxed Permissible  Clicks> and changed 100% success hit rate.
! ^; I7 }" j  l5 B% v8 oWhen necessary, we will plan to use the <Return old Permissible  Clicks> or <Additional 50% successful launch extreme wind> or < fix the double extreme wind limit>.
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. P9 x3 h2 w$ D+ G8 n& N" Y7 sWe don't recommend any players to made a equip is think that is 100% success hit rate of Extreme Wind.& D4 t6 y6 ^& e- P, U* m. F1 r% i
We will also continue to observe the advantages and disadvantages of  <Relaxed Permissible  Clicks>  to make adjustments.

Comment

uk6330  What's wrong with Double Extreme Wind? I'm not sure that the inspection last week turned out to be 100% successful. Double Extreme Wind, not just a single Extreme Wind, depends on an individual'  !detail! Reply Post on 2019-5-14 11:26
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個人Points:304   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 10:56:40


細草 發表於 2019-5-14 00:38
$ `+ O/ }; w# a) Z$ o我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
9 y* e+ P$ Z. n3 m在必要時我們 ...
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細草,我同會員都有些少睇唔明
$ z$ f8 d8 }$ h% Z是否中間有些地方筆誤?
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:26:52


Last edited by uk6330 on 2019-5-14 11:31 \n\n
細草 posted on 2019-5-14 01:00 8 v7 S( \* V( D4 N
We have already received about the problem of double extreme wind , and we also know that the previo ...
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What's wrong with Double Extreme Wind?
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I'm not sure that the inspection last week turned out to be 100% successful.( S! B3 [0 t) l9 N+ H# i
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Double Extreme Wind, not just a single Extreme Wind, depends on an individual's ability to manipulate, regardless of their success rate.0 G+ C8 @; \. Y; F

9 i0 b' D1 X) e$ ?1 g3 }) DThese days, users' equipment has been improved on average, so it's not easy to kill without using Double Extreme Wind.& |9 L; h7 r% d

! l2 a: V- B5 `) R+ q" D$ GMoreover, there are far more deaths in Double Extreme Skill of Archers and Thieves than warriors killing enemies with Double Extreme Wind.
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If you're going to restrict Double Extreme Wind, limit not only warriors, but all archers and thieves.
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<Relaxed Permissible Clicks> Patch is a patch that has benefited not only the warrior but also all other jobs.
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Why only warriors? If you need action, restore the Relaxed Permissible Clicks patch.
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+ J& N& }0 b- c( H# p+ F$ ~It is nonsense to restrict Double Extreme Wind.$ P  p$ \. K2 e. X6 E1 t( m
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Extreme Wind is the flower of warriors. If you adjust like that, there is no reason to be a warrior.
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, `! A3 `2 F* T: z5 e1 jThe more I look at this server, the more I only care about archer and thief long distance jobs and I seem to hate other jobs. 4 h( d& G# `) d9 G! d% y. i

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個人Points:766   Rank: 4  高級會員

文章日期:2019-5-14 11:41:10


細草 發表於 2019-5-14 00:38
9 w: A; ?3 e( {' e$ ]6 V我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
* k0 X% r* |  Q: h( R5 P* \在必要時我們 ...

/ G4 U+ k, t+ z& [0 @/ S3 @. o! e<額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>
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- y& `6 C5 p/ l7 z' e戰士滅亡之路0 o% b4 |1 T; j5 b0 ~. C
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個人Points:187   Rank: 2  註冊會員

文章日期:2019-5-14 11:44:39


这几天练级盗贼正常使用
* d/ w0 Q! r+ W) b4 j冰暴都会跳出攻击超过许可4 G  n7 [3 H  A7 X9 }9 t4 f% l9 ^
这个能否调整一下
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:55:28


Warrior comrades, please wake up!
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個人Points:84171   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 12:35:23


hhh235249 發表於 2019-5-14 11:44 + c( X- }3 N0 v. T$ X% W, A" P
这几天练级盗贼正常使用
, e5 W" K/ A) w冰暴都会跳出攻击超过许 ...

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. ]; w1 H( l! F1 R& m- ^9 a/ d5 L! n2 T很抱歉不能移除該訊息,由於有玩家認為按下後無法實時攻擊是 'LAG' 的一種,但這是因為使用連點頻繁點擊,
" O/ b. q' t1 @伺服器拒絕超出頻密度的攻擊,所以我們決定加入相關顯示,
. ?) Y6 J6 u8 D  S/ E這代表你的點擊是傳送成功,只是因為連點速度超出接受範圍而不生效。
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