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個人Points:84197   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:23:43


各位玩家:
( I4 O  z( j7 C3 _伺服器將會在 2019-05-14 (上午11:00~13:00  ) 進行例行維護,在該段時間將會進行停機維修。
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變更項目 :
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5 [$ E: n" W: o8 a/ F- 取消上週的測試項目 : 取消戰鬥技能可直點向目標按右鍵。
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- 點擊移動時會額外檢查路線的位置能否移動. 降低轉圈問題。
7 [, t0 C- v' y2 o! e" G   (暫時未知這個改動會否造成額外不良影響,如有相關的意見體驗也歡迎與我們聯絡)! ^9 F) x2 z6 [& s

  Y- q$ q. \5 b; b  q- BattleLog / ChatLog 的時間 (時:分:秒) 跟隨伺服器時間6 O" T8 A. h! P& C2 _7 n

: ]1 X+ m8 K# l% t$ h& f- 優化縮短 登入、登出 的載入時間.) d# W0 b% o, P; [
   (如果因為新版本而遇上登入困難,請向我們聯絡以便跟進。)
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- 登出 的再次登入的冷卻時間內按下登入會顯示提示訊息。
4 O) q, ~* c( D8 e4 ~. r  (避免用戶認為按下登入後無反應)
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  q# n2 s+ T4 s& S! K0 E- 受到物理攻擊傷害時 同步顯示受傷害的數值。 (取消緩存後才顯示的機制)# {$ v, a3 ^; P: N; V* \! K$ D% }
   (部分玩家反映受攻擊時顯示攻擊數值有輕微延遲 , 由於物理攻擊傷害的數值顯示並非在相同時段顯示, 可能會因為電腦較慢而顯示較慢。)
9 V5 f9 e# L# y- u. S   [原版]  接收受攻擊訊號  ->   顯示受攻擊的訊息 、受攻擊的傷害值緩存  ->  每 0.2秒 刷新已緩存數值  [顯示傷害數值  / 更新血條].
+ F: d$ Z* D/ l   [新版]  接收受攻擊訊號  -> 顯示受攻擊的訊息、受攻擊的傷害值緩存、顯示傷害數值  -> 每 0.2秒 刷新已緩存數值 [更新血條].
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- Z' p( J- f) u; J- _0 m+ P    * 更新血條 維持緩存後才刷新的模式 , 避免改動後有不良副作用. 9 b4 ^' A; f0 r8 e/ B
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( @/ l' E) Y$ gDear Players,
' l# y  p% z5 C  D% h1 l( `maintenance works will be carried out at 11:00~13:00  on 2019-05-14 Service will not be available during that period of time.
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" L% M6 p. x' {8 v1 x* c& AChanges : ) a4 o9 O6 Y0 S+ l

: S* A/ Q! J2 P  Y, M& ]* Y- Cancel the last week trial object : Allow Right on the target to execute the <Combat Skills>
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- Click the Move character will double check the walking route. ( Adjust the running circle problem).
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- BattleLog / ChatLog  in Client will used the Server Time.
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- Adjust the Startup , Login and Logout loading time.
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6 ~3 Z& }. z* I1 q/ Q- k3 _- Re-Login in Freeze time will show the Message hint . 8 H9 `8 p( Q. w7 u
   ( Tell the user know in freeze time, is not no response. )  p1 v" [7 y/ l/ l, ?( l9 @
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- Damage Value of physical attack is displayed synchronously on damage signal received. ( non buffer for displayed )
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個人Points:84197   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:38:36


我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的 <放寬點擊次數> 時修復了變了 100% 發動率 , : }# \- ?$ @$ n4 g# y1 [
在必要時我們會計劃為  究風 使用時 保留採納 <不放寬的點擊次數> 或是 <額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>.* U! b) f# k! w! c

# `; _: G# E8 }. D& \我們不建議任何玩家抱著 是 100% 發動成功的心態去配裝備. - u* b$ i; O! T  S  P
我們也會繼續觀察  <放寬點擊次數>  帶來的 優點、缺點 而作出調整。* k0 L) L: V7 M* `) Q

Comment

戰神阿瑞斯  希望觀察後的結論是好的,不然戰士真的要吃土了  !detail! Reply Post on 2019-5-16 16:06
s100900  或是 戰士滅亡之路  !detail! Reply Post on 2019-5-14 11:41
juliushui  細草,我同會員都有些少睇唔明 是否中間有些地方筆誤?  !detail! Reply Post on 2019-5-14 10:56
uk6330  english plz  !detail! Reply Post on 2019-5-14 00:52
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 00:52:33


細草 posted on 2019-5-14 00:38 ( B7 i2 d8 n+ ]6 i
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
. l5 K- q5 u! K1 e在必要時我們 ...
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english plz
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個人Points:84197   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 01:00:01


We have already received about the problem of double extreme wind , and we also know that the previous low hit (success) rate was fixed in the last week's <Relaxed Permissible  Clicks> and changed 100% success hit rate.9 q+ f6 @5 v  p! z% {0 `* I2 w4 @6 _
When necessary, we will plan to use the <Return old Permissible  Clicks> or <Additional 50% successful launch extreme wind> or < fix the double extreme wind limit>.7 G/ t3 q: z" J# d. k

6 M. U3 b- h% k4 Q7 {: vWe don't recommend any players to made a equip is think that is 100% success hit rate of Extreme Wind.
% W' m/ h* P4 J+ U, s1 [% M6 `We will also continue to observe the advantages and disadvantages of  <Relaxed Permissible  Clicks>  to make adjustments.

Comment

uk6330  What's wrong with Double Extreme Wind? I'm not sure that the inspection last week turned out to be 100% successful. Double Extreme Wind, not just a single Extreme Wind, depends on an individual'  !detail! Reply Post on 2019-5-14 11:26
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個人Points:304   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 10:56:40


細草 發表於 2019-5-14 00:38
3 _, T3 l3 }: N, E0 _我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
, e& @$ \; O0 a$ s/ ~3 ?在必要時我們 ...
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細草,我同會員都有些少睇唔明
. u) \* R$ B' I# e+ U是否中間有些地方筆誤?$ {# `7 R6 `/ L; z! @8 F
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:26:52


Last edited by uk6330 on 2019-5-14 11:31 \n\n
細草 posted on 2019-5-14 01:00
6 O( d' o! x2 B. XWe have already received about the problem of double extreme wind , and we also know that the previo ...
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What's wrong with Double Extreme Wind?
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I'm not sure that the inspection last week turned out to be 100% successful.$ w# n8 u- }# f1 H

* H$ k  i/ O2 |5 W- b2 M1 I" XDouble Extreme Wind, not just a single Extreme Wind, depends on an individual's ability to manipulate, regardless of their success rate.
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These days, users' equipment has been improved on average, so it's not easy to kill without using Double Extreme Wind.5 b/ U1 X; j  h

, Z* f, s2 ?& e! r  s* AMoreover, there are far more deaths in Double Extreme Skill of Archers and Thieves than warriors killing enemies with Double Extreme Wind.
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If you're going to restrict Double Extreme Wind, limit not only warriors, but all archers and thieves.1 A' t' w0 I9 N

5 @" R/ `( f. T8 d<Relaxed Permissible Clicks> Patch is a patch that has benefited not only the warrior but also all other jobs.
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, A8 G" U: z  ~" b) m: YWhy only warriors? If you need action, restore the Relaxed Permissible Clicks patch., Z! e4 y! M. y! W

2 c5 r1 o9 N3 K! [- S; kIt is nonsense to restrict Double Extreme Wind.$ L, Z: R: N: N$ _# \( Y/ ]% u
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Extreme Wind is the flower of warriors. If you adjust like that, there is no reason to be a warrior.1 Y3 R2 c/ C$ g; D% N1 @- p4 \
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The more I look at this server, the more I only care about archer and thief long distance jobs and I seem to hate other jobs.
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個人Points:766   Rank: 4  高級會員

文章日期:2019-5-14 11:41:10


細草 發表於 2019-5-14 00:38
" D! ?0 W, O# G9 s) N' c# I我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 , 1 F; T8 I/ e( \& [  `; E2 q0 Y4 x6 N
在必要時我們 ...
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<額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>
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4 f* D2 N( M( F6 D2 b戰士滅亡之路
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個人Points:187   Rank: 2  註冊會員

文章日期:2019-5-14 11:44:39


这几天练级盗贼正常使用
1 [4 P( t, Q: d冰暴都会跳出攻击超过许可, G* j( F) d: u! F
这个能否调整一下
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:55:28


Warrior comrades, please wake up!
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個人Points:84197   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 12:35:23


hhh235249 發表於 2019-5-14 11:44 0 {" E7 i4 K0 m/ g
这几天练级盗贼正常使用
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$ J' r6 ^  V; o% M$ a; E+ u2 S很抱歉不能移除該訊息,由於有玩家認為按下後無法實時攻擊是 'LAG' 的一種,但這是因為使用連點頻繁點擊,, D5 I3 b; v. x
伺服器拒絕超出頻密度的攻擊,所以我們決定加入相關顯示,
- M, z; R% R/ s這代表你的點擊是傳送成功,只是因為連點速度超出接受範圍而不生效。
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