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個人Points:84332   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:23:43


各位玩家:
6 r& S, L; s6 B& D1 U1 ^& c: D伺服器將會在 2019-05-14 (上午11:00~13:00  ) 進行例行維護,在該段時間將會進行停機維修。
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+ o3 P4 d; u/ b2 L) ~6 s) H! m1 k變更項目 :
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. b" z9 t& Q; H7 e/ y- @# q/ ]- 取消上週的測試項目 : 取消戰鬥技能可直點向目標按右鍵。
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- 點擊移動時會額外檢查路線的位置能否移動. 降低轉圈問題。
6 @' ~1 P+ B6 G; o/ O" [   (暫時未知這個改動會否造成額外不良影響,如有相關的意見體驗也歡迎與我們聯絡)5 g0 [+ V- `8 `' J1 Z, R
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- BattleLog / ChatLog 的時間 (時:分:秒) 跟隨伺服器時間" N+ ]6 `3 Y, v& o+ `

& l- d& _% k6 `- 優化縮短 登入、登出 的載入時間.
9 {& v0 ?, \  _$ q. \5 H$ Z   (如果因為新版本而遇上登入困難,請向我們聯絡以便跟進。)/ S$ f7 Z% _+ q" C; q0 b; s" ~
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- 登出 的再次登入的冷卻時間內按下登入會顯示提示訊息。( B/ d! {! T5 L; f0 b  A
  (避免用戶認為按下登入後無反應)+ N% y0 z) g$ L1 u4 L0 X8 n

6 `9 L7 d* @* l' S* t/ ~+ L- 受到物理攻擊傷害時 同步顯示受傷害的數值。 (取消緩存後才顯示的機制)! L) o; [/ D  \* x( B: O9 N
   (部分玩家反映受攻擊時顯示攻擊數值有輕微延遲 , 由於物理攻擊傷害的數值顯示並非在相同時段顯示, 可能會因為電腦較慢而顯示較慢。)
) C) y% I# ?& H% w   [原版]  接收受攻擊訊號  ->   顯示受攻擊的訊息 、受攻擊的傷害值緩存  ->  每 0.2秒 刷新已緩存數值  [顯示傷害數值  / 更新血條].
! V; d9 M' H1 T2 m3 Y   [新版]  接收受攻擊訊號  -> 顯示受攻擊的訊息、受攻擊的傷害值緩存、顯示傷害數值  -> 每 0.2秒 刷新已緩存數值 [更新血條]. 4 j7 U7 T, F, Q- c* g2 f7 I
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    * 更新血條 維持緩存後才刷新的模式 , 避免改動後有不良副作用. " S- _$ m7 `9 F; z2 L
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Dear Players,
3 z3 E. Q& \9 K+ {) Zmaintenance works will be carried out at 11:00~13:00  on 2019-05-14 Service will not be available during that period of time.
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" k) _: }: t  v/ kChanges : + T( k8 B& N7 X+ c& E* g

# e1 [: F( a* v  `- Cancel the last week trial object : Allow Right on the target to execute the <Combat Skills>
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- Click the Move character will double check the walking route. ( Adjust the running circle problem).  l; Q% @  {" r: K) a# y1 G! A

. A# i9 g' A$ r3 h1 l, E4 X- BattleLog / ChatLog  in Client will used the Server Time. 7 T. p6 [) G1 d+ E& W

7 ^# ~8 U" n5 P5 P5 i3 A* M0 ]) o/ {- Adjust the Startup , Login and Logout loading time.
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- Re-Login in Freeze time will show the Message hint . - ~* Z* m8 |. S9 _3 z& Z# n& [
   ( Tell the user know in freeze time, is not no response. )
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- Damage Value of physical attack is displayed synchronously on damage signal received. ( non buffer for displayed )- a* h% X5 M0 I  y0 j. z+ V
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個人Points:84332   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:38:36


我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的 <放寬點擊次數> 時修復了變了 100% 發動率 ,
7 ~/ |: T) I7 ]在必要時我們會計劃為  究風 使用時 保留採納 <不放寬的點擊次數> 或是 <額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>.3 T( r1 H. }) Q1 L

: F8 c0 W* o0 m2 B' y! ?我們不建議任何玩家抱著 是 100% 發動成功的心態去配裝備. ! F8 _7 d9 z( A* Y. A& E
我們也會繼續觀察  <放寬點擊次數>  帶來的 優點、缺點 而作出調整。
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Comment

戰神阿瑞斯  希望觀察後的結論是好的,不然戰士真的要吃土了  !detail! Reply Post on 2019-5-16 16:06
s100900  或是 戰士滅亡之路  !detail! Reply Post on 2019-5-14 11:41
juliushui  細草,我同會員都有些少睇唔明 是否中間有些地方筆誤?  !detail! Reply Post on 2019-5-14 10:56
uk6330  english plz  !detail! Reply Post on 2019-5-14 00:52
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 00:52:33


細草 posted on 2019-5-14 00:38 6 K+ G. _8 Z% k  Z
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
* F- e' c5 [, U6 C" F& x在必要時我們 ...

& r- C: X& _' \. Yenglish plz
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個人Points:84332   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 01:00:01


We have already received about the problem of double extreme wind , and we also know that the previous low hit (success) rate was fixed in the last week's <Relaxed Permissible  Clicks> and changed 100% success hit rate./ E$ n( h4 }  [8 ~4 s; E/ N
When necessary, we will plan to use the <Return old Permissible  Clicks> or <Additional 50% successful launch extreme wind> or < fix the double extreme wind limit>.
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7 A# J. t) l6 j# ?: sWe don't recommend any players to made a equip is think that is 100% success hit rate of Extreme Wind.# C1 O( X6 ]5 ^( t( k
We will also continue to observe the advantages and disadvantages of  <Relaxed Permissible  Clicks>  to make adjustments.

Comment

uk6330  What's wrong with Double Extreme Wind? I'm not sure that the inspection last week turned out to be 100% successful. Double Extreme Wind, not just a single Extreme Wind, depends on an individual'  !detail! Reply Post on 2019-5-14 11:26
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個人Points:304   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 10:56:40


細草 發表於 2019-5-14 00:38 - e0 h5 x+ d% k4 i2 I( l
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
$ h; Z8 e- y" w* G+ y  B4 ~在必要時我們 ...
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細草,我同會員都有些少睇唔明. j" c- {" h7 E- y0 j
是否中間有些地方筆誤?6 L0 X1 _5 y9 d# e- w
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:26:52


Last edited by uk6330 on 2019-5-14 11:31 \n\n
細草 posted on 2019-5-14 01:00
' J  O; \$ ~$ H- D4 ?  C" `We have already received about the problem of double extreme wind , and we also know that the previo ...

; D; B: i! K) I9 uWhat's wrong with Double Extreme Wind?2 N2 b+ h# s+ ]- d6 G2 U* T- B; Y3 a

. f( b; T+ U2 eI'm not sure that the inspection last week turned out to be 100% successful.
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3 {( ~' o9 l) E- `, I$ R8 ~Double Extreme Wind, not just a single Extreme Wind, depends on an individual's ability to manipulate, regardless of their success rate.! ]+ R6 F2 Z, j5 G: p. @! ~& w4 e

& R4 W! ~/ R3 H. j% X1 UThese days, users' equipment has been improved on average, so it's not easy to kill without using Double Extreme Wind.7 r! }. c0 V# ?& Q: n' \
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Moreover, there are far more deaths in Double Extreme Skill of Archers and Thieves than warriors killing enemies with Double Extreme Wind.
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If you're going to restrict Double Extreme Wind, limit not only warriors, but all archers and thieves.
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& }" a, D8 x! o& Q0 {<Relaxed Permissible Clicks> Patch is a patch that has benefited not only the warrior but also all other jobs.
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, H: E  k3 J% aWhy only warriors? If you need action, restore the Relaxed Permissible Clicks patch.
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It is nonsense to restrict Double Extreme Wind.2 K, r- C- P' W1 E8 m2 y

& u& h, l- ?: W1 X: e3 ^Extreme Wind is the flower of warriors. If you adjust like that, there is no reason to be a warrior.
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3 ?" `# r# _* ZThe more I look at this server, the more I only care about archer and thief long distance jobs and I seem to hate other jobs.
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個人Points:766   Rank: 4  高級會員

文章日期:2019-5-14 11:41:10


細草 發表於 2019-5-14 00:38
4 B1 T" ~, F2 _6 y4 e; E% M我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 , $ g! G6 T1 r& f3 O: t) L1 o+ G
在必要時我們 ...

' {$ Z9 M& K% y# ?, h) [5 ?3 P: x( b<額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>, _1 m; `2 z, ?4 O1 @2 q3 k3 {/ |0 i
3 _6 {! b7 |1 @
戰士滅亡之路
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個人Points:189   Rank: 2  註冊會員

文章日期:2019-5-14 11:44:39


这几天练级盗贼正常使用
0 d' y* \0 h: y2 z, p1 a# v3 [冰暴都会跳出攻击超过许可
5 w# ~9 n$ \1 l) T* V这个能否调整一下
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:55:28


Warrior comrades, please wake up!
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個人Points:84332   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 12:35:23


hhh235249 發表於 2019-5-14 11:44
  t0 j8 G1 K8 O- z& w5 {3 B这几天练级盗贼正常使用
4 k4 ^/ W# K5 E1 r冰暴都会跳出攻击超过许 ...

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; {  \5 D2 |# |( C" W$ Y7 g4 }很抱歉不能移除該訊息,由於有玩家認為按下後無法實時攻擊是 'LAG' 的一種,但這是因為使用連點頻繁點擊,
; a8 G. o/ i/ q1 E% k! E1 Z伺服器拒絕超出頻密度的攻擊,所以我們決定加入相關顯示,
5 U: s1 Z& a& j) ^6 x5 y! R這代表你的點擊是傳送成功,只是因為連點速度超出接受範圍而不生效。! ~3 Y) m% V0 O: x% W* L/ C

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