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個人Points:84252   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:23:43


各位玩家:
4 e6 M2 @3 l" b: {8 ]* F1 I( z伺服器將會在 2019-05-14 (上午11:00~13:00  ) 進行例行維護,在該段時間將會進行停機維修。
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, G' B' e3 q% K變更項目 :   j, d* F, d2 e: W" |8 A
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- 取消上週的測試項目 : 取消戰鬥技能可直點向目標按右鍵。
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1 E( t8 `! j* U; c5 J* q8 Y, L- 點擊移動時會額外檢查路線的位置能否移動. 降低轉圈問題。: }( k% \- o& L$ F: ~, D7 M# }$ G
   (暫時未知這個改動會否造成額外不良影響,如有相關的意見體驗也歡迎與我們聯絡)
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' ~0 j8 c) N% e* s$ J2 c- BattleLog / ChatLog 的時間 (時:分:秒) 跟隨伺服器時間
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- 優化縮短 登入、登出 的載入時間.
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; Y# V1 U0 b) ]1 R- 登出 的再次登入的冷卻時間內按下登入會顯示提示訊息。/ ]  a' O- ]: b  V9 z0 Z& P
  (避免用戶認為按下登入後無反應)
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- 受到物理攻擊傷害時 同步顯示受傷害的數值。 (取消緩存後才顯示的機制)0 u; y8 ]; f, ~" l& t
   (部分玩家反映受攻擊時顯示攻擊數值有輕微延遲 , 由於物理攻擊傷害的數值顯示並非在相同時段顯示, 可能會因為電腦較慢而顯示較慢。)9 d! g8 M( C& \: p, }4 }2 D5 R  k
   [原版]  接收受攻擊訊號  ->   顯示受攻擊的訊息 、受攻擊的傷害值緩存  ->  每 0.2秒 刷新已緩存數值  [顯示傷害數值  / 更新血條]. % f- j, b2 ?% D8 t+ G$ [5 a7 [0 _
   [新版]  接收受攻擊訊號  -> 顯示受攻擊的訊息、受攻擊的傷害值緩存、顯示傷害數值  -> 每 0.2秒 刷新已緩存數值 [更新血條].
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    * 更新血條 維持緩存後才刷新的模式 , 避免改動後有不良副作用.
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Dear Players,
* z3 `, M0 Q1 Ymaintenance works will be carried out at 11:00~13:00  on 2019-05-14 Service will not be available during that period of time.3 k' y" q# R4 u8 O  Y) l: R1 w
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Changes :
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. }  n) U- L# x& E0 t- Cancel the last week trial object : Allow Right on the target to execute the <Combat Skills>( A; B& f1 D" t
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- Click the Move character will double check the walking route. ( Adjust the running circle problem).
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/ v; O, g/ d$ J. @+ B7 P# t- BattleLog / ChatLog  in Client will used the Server Time.
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- Adjust the Startup , Login and Logout loading time.
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- Re-Login in Freeze time will show the Message hint .
% ?$ Z5 Z( e1 v4 V1 v# K0 ]- @   ( Tell the user know in freeze time, is not no response. )' L+ @4 F8 e- X4 z2 R, \

  J( c- F0 s4 h9 s% B) A' k- Damage Value of physical attack is displayed synchronously on damage signal received. ( non buffer for displayed )$ t# b/ C4 y9 ~2 p% B4 L  j( n
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個人Points:84252   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 00:38:36


我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的 <放寬點擊次數> 時修復了變了 100% 發動率 , 8 b1 G) q( }3 A& s
在必要時我們會計劃為  究風 使用時 保留採納 <不放寬的點擊次數> 或是 <額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>.6 b* K5 O( j; N9 P
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我們不建議任何玩家抱著 是 100% 發動成功的心態去配裝備.
8 ]. A1 @7 E( `  u我們也會繼續觀察  <放寬點擊次數>  帶來的 優點、缺點 而作出調整。
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Comment

戰神阿瑞斯  希望觀察後的結論是好的,不然戰士真的要吃土了  !detail! Reply Post on 2019-5-16 16:06
s100900  或是 戰士滅亡之路  !detail! Reply Post on 2019-5-14 11:41
juliushui  細草,我同會員都有些少睇唔明 是否中間有些地方筆誤?  !detail! Reply Post on 2019-5-14 10:56
uk6330  english plz  !detail! Reply Post on 2019-5-14 00:52
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 00:52:33


細草 posted on 2019-5-14 00:38 # g% N3 G6 E8 l# C6 F$ w# s
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
5 X/ {" v; h* u' R/ Y. K) l在必要時我們 ...
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english plz
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個人Points:84252   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 01:00:01


We have already received about the problem of double extreme wind , and we also know that the previous low hit (success) rate was fixed in the last week's <Relaxed Permissible  Clicks> and changed 100% success hit rate.; N( M# K" o8 k8 Z  r
When necessary, we will plan to use the <Return old Permissible  Clicks> or <Additional 50% successful launch extreme wind> or < fix the double extreme wind limit>.3 l" n( Y0 P9 N7 v1 l- Y  R

; A8 T! R& s$ y; n4 o3 Q; KWe don't recommend any players to made a equip is think that is 100% success hit rate of Extreme Wind.5 ?6 W8 j  [8 p2 v' R$ O1 z
We will also continue to observe the advantages and disadvantages of  <Relaxed Permissible  Clicks>  to make adjustments.

Comment

uk6330  What's wrong with Double Extreme Wind? I'm not sure that the inspection last week turned out to be 100% successful. Double Extreme Wind, not just a single Extreme Wind, depends on an individual'  !detail! Reply Post on 2019-5-14 11:26
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個人Points:304   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 10:56:40


細草 發表於 2019-5-14 00:38 - O# Y: P, ?1 E$ R' j- F
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
5 N3 _! Z6 H/ C& |( _  {在必要時我們 ...
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細草,我同會員都有些少睇唔明
5 f& {9 W* l! \( F: {2 L是否中間有些地方筆誤?9 b% _8 j, Y: {- p/ A$ j
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:26:52


Last edited by uk6330 on 2019-5-14 11:31 \n\n
細草 posted on 2019-5-14 01:00
; M! a8 ~7 \! _+ C" hWe have already received about the problem of double extreme wind , and we also know that the previo ...
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What's wrong with Double Extreme Wind?" t! m. p7 Z8 v$ G! q, i" Y" b
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I'm not sure that the inspection last week turned out to be 100% successful.4 X  j/ S0 X& O' h9 i
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Double Extreme Wind, not just a single Extreme Wind, depends on an individual's ability to manipulate, regardless of their success rate.0 E0 N' X" n8 r2 Q4 M

8 J6 F4 L$ w4 f% yThese days, users' equipment has been improved on average, so it's not easy to kill without using Double Extreme Wind.
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  @7 v, Z4 m4 j$ {8 d5 W8 @: _Moreover, there are far more deaths in Double Extreme Skill of Archers and Thieves than warriors killing enemies with Double Extreme Wind.
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7 }6 j8 \0 G6 U% o9 DIf you're going to restrict Double Extreme Wind, limit not only warriors, but all archers and thieves.
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$ T/ l6 U; a$ A- Z<Relaxed Permissible Clicks> Patch is a patch that has benefited not only the warrior but also all other jobs.
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! v2 A' z( A- X* r/ pWhy only warriors? If you need action, restore the Relaxed Permissible Clicks patch.: d; s- k, ~$ M* u0 ?

. y- L; F8 ~9 d: F' ?+ XIt is nonsense to restrict Double Extreme Wind.
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, ~/ C+ R1 B# Q' T& l2 m+ qExtreme Wind is the flower of warriors. If you adjust like that, there is no reason to be a warrior.
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The more I look at this server, the more I only care about archer and thief long distance jobs and I seem to hate other jobs.
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個人Points:766   Rank: 4  高級會員

文章日期:2019-5-14 11:41:10


細草 發表於 2019-5-14 00:38 " \& ~* D3 B( i& Q" l
我們已得知雙究風的問題,  也得知從前的究風低命中率在上週的  時修復了變了 100% 發動率 ,
8 K) S% ~3 N- {: Y' C在必要時我們 ...

! r; o$ k! [8 n0 C; P/ _9 C<額外為究風追加只有 50% 的成功發動率> 或是 <不能卡雙究風的修復>1 V- g3 x) i! H' D

, Y6 w& z' P5 t- H1 l7 s, ]戰士滅亡之路
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個人Points:187   Rank: 2  註冊會員

文章日期:2019-5-14 11:44:39


这几天练级盗贼正常使用
' Y' o; x0 o, E, C* g冰暴都会跳出攻击超过许可& ?0 Q, x0 O+ }, N& O1 ]
这个能否调整一下
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個人Points:265   Rank: 3Rank: 3  中級會員

文章日期:2019-5-14 11:55:28


Warrior comrades, please wake up!
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個人Points:84252   Rank: 9Rank: 9Rank: 9  管理員

文章日期:2019-5-14 12:35:23


hhh235249 發表於 2019-5-14 11:44 - z* r. y7 ]* h% k1 D9 b# }) B
这几天练级盗贼正常使用
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很抱歉不能移除該訊息,由於有玩家認為按下後無法實時攻擊是 'LAG' 的一種,但這是因為使用連點頻繁點擊,! p; t2 H, o! ^+ X6 h9 b
伺服器拒絕超出頻密度的攻擊,所以我們決定加入相關顯示,6 @. H5 a! U8 z, h6 Q
這代表你的點擊是傳送成功,只是因為連點速度超出接受範圍而不生效。2 |" S! w" o3 M; v$ x7 Z% R

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